Originally conceived as my University of Washington Games Capstone Project, I've continued working on it after graduation.
Gather your forces and test your fortitude against a rising threat. Command your fleets from planet to planet, capturing enemy strongholds, protecting home worlds, and avoiding perilous dangers in the open expanse of inter-planetary space.
- Game Play
- Game Map Upgrade
- Upgraded graph implementation
- Pre-calculated shortest paths
- Ship movements based on stored paths
- Possibly allow 'one-way' edges
- Possibly allow for different types of edges
- Game Levels
[ ] Option 1: Stored as JSON files (current way)- Option 2: Stored in Database table (preferred way)
- Game map level parser In Progress
- Upgraded graph implementation
- Ships
- Use database to store ship 'blueprints'
- Change ship movements
- 'Slowish' at object nodes
- Align for 'warping' along edges
- Better ship graphics
- Node Objects
- Use database to store object 'blueprints'
- Capturables
- Planets
- Better planet graphics
- Planet HUD
- Beacons/Power-Ups
- Planets
- Hazards
- Different Game Modes
- Speed mode (closely resembles current play style)
- Campaign/Story mode
- Game Map Upgrade
- UI/UX
- Create game menu HUD
- Toggle sound on/off
- Control volume
- Pause game
- Create game menu HUD