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A* shortest-path playground/visualization tool

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astar

astar is a visual representation of the A* algorithm for finding the shortest path between two nodes.

Installation

This project uses a 2d game library called ebiten. Follow the instructions for installing ebiten for your platform which covers installing:

  • Go
  • C compiler (for certain platforms)
  • Dependencies

CLI

The tool supports several command line options:

  • -h <N>, -height <N> the height of the graph
  • -w <N>, -width <N> the width of the graph
  • -f <N>, -frequency <N> how often to render the graph solution

Example invocation: go run ./cmd/ -h 20 -w 20 -f 5

Usage

When the grid opens there will be no walls. The following actions are supported:

  • Left-Click on a cell to flip it from wall to empty or vice-versa
  • Right-Click anywhere to randomly add 10 cells to the grid
  • Press Enter to start running the algorithm
  • Press R to stop the algorithm and reset the grid

Legend

Color Meaning
Orange Start or End node
Black Wall
White Unexplored node
Red Closed Node - full explored
Green Open Node - fringe - potential node to explore
Blue Shortest path to currently exploring node

The value printed in each cell is its f(n) value - which is an estimate of the cost to extend that node to the End.

Examples

Description Example
Direct path astarDirect
Path with walls astarLarge
No path - exhaustive search astarNoPath

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