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enhancementNew feature or requestNew feature or request
Description
Right now, when a light hits a mirror, that light is not reflected to light other objects.
To do so, light that bounces off a mirror should become a light source in the scene. When a mirror is added, compute the new light sources that are created from light bouncing off the mirrors. When a mirror is removed, remove the light sources emanating from that mirror. (Light sources can be tagged with the mirror it comes from.) When a light source is added, compute the new light sources that are created from the new light bouncing off the mirror.
There should be a new light source type that allows for an area of origin. See the images below.
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enhancementNew feature or requestNew feature or request

