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Made the vertical flip of frames optional. #6

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@tyronx tyronx commented Jan 26, 2017

When writing a frame via OpenTKs
GL.ReadPixels(0, 0, width, height, PixelFormat.Bgra, PixelType.UnsignedByte, videoBuffer);

my frame seems to be already correctly oriented and sharpavi turns it upside down again. So here's a few simple getter/setter to make that part configurable.

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