Latest version:
1.1.0harmattan22(natasha)
Last update release:
2023-01-10
Arch:
arm64 armv7-a
Platform:
Android 4.0+
License:
GPLv3
1.1.0harmattan22 (2023-01-10)
- Support screen top edges with fullscreen.
- Add bad skybox render in Prey(2006).
- Add bad portal render in Prey(2006).
- Add
deathwalk
map append support in Prey(2006), but now has a bug so don't save game when player indeathwalk
status. - Because of tab window UI not support, Settings UI is not work, must edit
preyconfig.cfg
for binding extras key.
- bind "Your key of spirit walk" "_impulse54"
- bind "Your key of second mode attack of weapons" "_attackAlt"
- bind "Your key of toggle lighter" "_impulse16"
- bind "Your key of drop" "_impulse25"
-
If not sound when start new game and load
roadhouse
map, try to pressESC
key back to main menu and then pressESC
key to back game, then sound can be played. -
支持刘海屏/打孔屏的全屏.
-
掠食(2006)增加天空盒渲染.
-
掠食(2006)增加通道渲染.
-
掠食(2006)支持
deathwalk
(玩家死亡后行走空间)地图追加载, 但是现在有bug, 不要在玩家在deathwalk
状态时保存游戏. -
由于选项卡窗口UI组件暂不支持, 导致设置页面不工作, 必须通过编辑
preyconfig.cfg
来绑定额外按键.
- bind "幽灵行走按键" "_impulse54"
- bind "武器第2攻击键" "_attackAlt"
- bind "打火机开关键" "_impulse16"
- bind "扔物体键" "_impulse25"
- 如果开始新游戏和载入第一关地图后没有声音, 可以尝试按
ESC
键返回主菜单, 然后再按次ESC
键返回游戏, 就会有声音.
- Putting PC Prey game data file to
preybase
folder and START directly.- Some problems solution: e.g. using cvar
harm_g_translateAlienFont
to translate Alien text on GUI.- Exists bugs: e.g. some incorrect collision(using
noclip
), incorrect render(portals, skybox), some menu draw(Tab window), some GUIs not work(Music CD in RoadHouse).- Because of tab window UI not support, Settings UI is not work, must edit
preyconfig.cfg
for binding extras key.
- bind "Your key of spirit walk" "_impulse54"
- bind "Your key of second mode attack of weapons" "_attackAlt"
- bind "Your key of toggle lighter" "_impulse16"
- bind "Your key of drop" "_impulse25"
- If not sound when start new game and load
roadhouse
map, try to pressESC
key back to main menu and pressESC
key to back game, then sound can be played.
- 将PC端掠食(2006)游戏文件放到
preybase
文件夹, 然后直接启动游戏.- 已知问题的解决方案: 例如. 使用cvar
harm_g_translateAlienFont
自动翻译GUI中的外星人文字.- 已知bugs: 例如一些错误的碰撞检测(使用
noclip
), 错误的渲染(传送门, 天空盒等), 部分菜单的渲染, 部分GUI不工作(RoadHouse的CD播放器).- 由于选项卡窗口UI组件暂不支持, 导致设置页面不工作, 必须通过编辑
preyconfig.cfg
来绑定额外按键.
- bind "幽灵行走按键" "_impulse54"
- bind "武器第2攻击键" "_attackAlt"
- bind "打火机开关键" "_impulse16"
- bind "扔物体键" "_impulse25"
- 如果开始新游戏和载入第一关地图后没有声音, 可以尝试按
ESC
键返回主菜单, 然后再按次ESC
键返回游戏, 就会有声音.
For playing Quake 4(jmarshall 's Quake4Doom). Now can play all levels, but some levels has bugs.
- Putting PC Quake 4 game data file to
q4base
folder.- Click
START
to open Quake 4 map level dialog in game launcher.- Suggest to extract Quake 4 patch resource to
q4base
game data folder first.
- Quake 3 bot files(If you want to add bots in Multiplayer-Game, using command
addbot <bot_file>
orfillbots
after enter map in console).
- Then Choose map level/Start directly, all levels is working, and
New Game
s working.- Player is always run(can using bool cvar
harm_g_alwaysRun
to control), and gun-lighting default is opened(can using bool cvarharm_g_flashlightOn
to control).
Door-opening/Collision: Now collision bug has fixed, e.g. trigger, vehicle, AI, elevator, health-station, all doors can be opened.- Main-menu: Now can show full main menu, but without background color. But can not Create-Server(using
si_map
andserverMapRestart
ornextMap
for starting a MP map game in Multiplayer-Game), and can not interactive in some dialog.Sound: It looks work well now(jmarshall'sicedTech
using DOOM3-BFG sound system).Loading-UI: It looks work well now.- Multiplayer-Game: Now is working well with bots(
jmarshall
added Q3-bot engine, but need bots decl file and Multiplayer-Game map AAS file, now set cvarharm_g_autoGenAASFileInMPGame
to 1 for generating a bad AAS file when loading map in Multiplayer-Game and not valid AAS file in current map, you can also put your MP map's AAS file tomaps/mp
folder).- Script error: Some maps have any script errors, it can not cause game crash, but maybe have impact on the game process.
- Particle system: Now is not work(Quake4 using new advanced
BSE
particle system, it not open-source,jmarshall
has realized and added by decompilingETQW
's BSE binary file, also see jmarshall23/Quake4BSE).- Entity render: Some game entities render incorrect.
Font: Support Q4 format fonts now. IlDucci's DOOM3-format fonts of Quake 4 is not need on longer.
运行雷神之锤4(jmarshall 's Quake4Doom). 目前可以运行全部关卡, 部分关卡存在bug.
- 将PC端雷神之锤4游戏文件放到
q4base
文件夹.- 在启动器中点击
START
打开关卡地图选择器.- 建议先解压雷神之锤4补丁资源到
q4base
资源目录.
- 毁灭战士3格式的雷神之锤4字体, IlDucci提供.
- 雷神之锤3bot文件(在多人游戏中, 进入游戏后在控制台使用命令
addbot <bot_file>
或fillbots
添加bot).
- 然后选择关卡或进入主菜单启动, 可运行全部的关卡, 也可以从主菜单启动新游戏.
- 玩家默认总是跑动(可以设置布尔型cvar
harm_g_alwaysRun
控制), 枪灯默认打开(可以设置布尔型cvarharm_g_flashlightOn
控制).
门打不开: 碰撞问题已经修复, 例如触发器, 载具, AI, 电梯, 血站, 所有门都可正常打开.- 主菜单: 目前可以正常显示, 去掉背景色. 创建多人服务器不工作(可以通过
si_map
,serverMapRestart
或nextMap
命令开始多人游戏), 部分对话框无法交互.声音: 正常工作.游戏载入界面: 正常工作.- 多人游戏: 目前正常工作, 并且可以添加bot(
jmarshall
添加了雷神之锤3的bot支持, 但是需要先添加bot文件和多人游戏地图的AAS文件, 目前可以设置harm_g_autoGenAASFileInMPGame
为1自动在多人游戏地图载入(如果没有一个有效的该地图的AAS文件)后生成一个不怎么好的AAS文件, 也可以把你自己用其他方式生成的AAS文件放到游戏数据目录的maps/mp
文件夹).- 脚本错误: 部分地图存在脚本错误, 虽然不会使程序崩溃, 但是可能会影响游戏进程.
- 粒子系统: 目前工作的不完整(雷神之锤4使用了新的更高级的粒子系统
BSE
, 非开源,jmarshall
通过反编译深入敌后: 雷神战争
的BSE二进制实现了, 更多详情 jmarshall23/Quake4BSE).- 物体渲染: 存在一些物体错误的渲染结果.
碰撞: 碰撞问题已经修复.
Game
Mod
1.1.0harmattan21 (2022-12-10)
-
Prey(2006) for DOOM3 support, game data folder named
preybase
. All levels clear, but have some bugs. -
Add setup On-screen buttons position unit when config controls layout.
-
Android Target SDK level back to 28(Android 9), for avoid
Scoped-Storage
on Android 10+. -
掠食(2006) for 毁灭战士3引擎支持, 游戏数据包文件夹命名为
preybase
. 所有关卡都可以通过, 但是存在一些bug. -
新增编辑虚拟按键时位置移动单位.
-
安卓Target SDK 级别回退到28(Android 9), 为了避免安卓10以上的
沙盒存储
.
1.1.0harmattan20 (2022-11-18)
-
Add default font for somewhere missing text in Quake 4, using cvar
harm_gui_defaultFont
to control, default ischain
. -
Implement show surface/hide surface for fixup entity render incorrect in Quake 4, e.g. AI's weapons, weapons in player view and Makron in boss level.
-
雷神之锤4中新增默认字体配置, 使用cvar
harm_gui_defaultFont
设置, 默认为chain
. -
雷神之锤4中实现了显示/隐藏模型层, 修复了物体渲染错误. 例如: AI的枪支外观模型, 玩家视角的枪支, 和boss关卡中的Makron.
1.1.0harmattan19 (2022-11-16)
-
Fixup middle bridge door GUI not interactive of level
game/tram1
in Quake 4. -
Fixup elevator 1 with a monster GUI not interactive of level
game/process2
in Quake 4. -
雷神之锤4中修复了关卡
game/tram1
的中部桥的门的开关UI不能交互. -
雷神之锤4中修复了关卡
game/process2
的有怪的电梯1的启动开关UI不能交互.
1.1.0harmattan18 (2022-11-11)
-
Implement some debug render functions.
-
Add player focus GUI bracket and interactive text on HUD in Quake 4.
-
Automatic generating AAS file for bot of Multiplayer-Game maps is not need enable net_allowCheats when set cvar
harm_g_autoGenAASFileInMPGame
to 1 in Quake 4. -
Fixed restart menu action in Quake 4.
-
Fixed a memory bug that can cause crash in Quake 4.
-
实现了一些用于调试的渲染函数.
-
雷神之锤4中新增玩家视角的可交互的GUI的高亮括号.
-
雷神之锤4中加载多人游戏时, 当启用cvar
harm_g_autoGenAASFileInMPGame
为1自动生成用于bot的aas文件时, 不再需要启用作弊cvar net_allowCheats. -
雷神之锤4中修复了重新开始菜单的按键功能.
-
雷神之锤4中修复了一个引起崩溃的内存错误.
1.1.0harmattan17 (2022-10-29)
-
Support Quake 4 format fonts. Other language patches will work. D3-format fonts do not need to extract no longer.
-
Solution of some GUIs can not interactive in Quake 4, you can try
quicksave
, and thenquickload
, the GUI can interactive. E.g. 1. A door's control GUI on bridge of levelgame/tram1
, 2. A elevator's control GUI with a monster ofgame/process2
. -
支持雷神之锤4格式的字体. 支持其他语言包, D3格式字体不再需要解压.
-
雷神之锤4游戏中一些GUI无法交互的解决方案, 可以先
quicksave
, 再quickload
, GUI将可以交互. 比如, 1.game/tram1
关卡桥头的门的开关GUI, 2.game/process2
有怪下来的电梯的开关GUI.
1.1.0harmattan16 (2022-10-22)
- Add automatic load
QuickSave
when start game. - Add control Quake 4 helper dialog visible when start Quake 4 in Settings, and add
Extract Quake 4 resource
inOther
menu. - Add setup all on-screen button opacity.
- Support checking for update from GitHub.
- Fixup some Quake 4 bugs:
- Fixup collision, e.g. trigger, vehicle, AI, elevator, health-station. So fixed block on last elevator in level
game/mcc_landing
and fixed incorrect collision cause killing player on elevator ingame/process1 first
andgame/process1 second
and fixed block when player jumping form vehicle ingame/convoy1
. And cvarharm_g_useSimpleTriggerClip
is removed.- Fixup game level load fatal error and crash in
game/mcc_1
andgame/tram1b
. So all levels have not fatal error now.
- 新增启动时自动加载
快速存档
. - 新增设置控制雷神之锤4启动帮助对话框是否显示,
其他
菜单新增解压雷神之锤4资源
. - 新增一次性设置全部虚拟按键的透明度.
- 新增与GitHub检查更新.
- 修复雷神之锤4bug:
- 修复碰撞, 例如触发器, 载具, AI, 电梯, 血站. 因此也修复了关卡
game/mcc_landing
的最后一个电梯卡住, 修复了game/process1 first
第一个电梯和game/process1 second
最后一个电梯运行时卡死玩家, 修复了game/convoy1
下载具后卡住. 移除之前的临时解决开门的cvarharm_g_useSimpleTriggerClip
.- 修复载入关卡
game/mcc_1
和game/tram1b
引起的崩溃. 现在所有关卡不会有崩溃发生.
1.1.0harmattan15 (2022-10-15)
- Add gyroscope control support.
- Add reset onscreen button layout with fullscreen.
- If running Quake 4 crash on arm32 device, trying to check
Use ETC1 compression
orDisable lighting
for decreasing memory usage. - Fixup some Quake 4 bugs:
- Fixup start new game in main menu, now start new game is work.
- Fixup loading zombie material in level
game/waste
.- Fixup AI
Singer
can not move when opening the door in levelgame/building_b
.- Fixup jump down on broken floor in level
game/putra
.- Fixup player model choice and view in
Settings
menu in Multiplayer game.- Add bool cvar
harm_g_flashlightOn
for controlling gun-lighting is open/close initial, default is 1(open).- Add bool cvar
harm_g_vehicleWalkerMoveNormalize
for re-normalizevehicle walker
movement if enableSmooth joystick
in launcher, default is 1(re-normalize), it can fix up move left-right.
- 新增陀螺仪支持.
- 重置按键新增按全屏分辨率.
- 如果在32位设备上运行雷神之锤4崩溃, 尝试勾选
Use ETC1 compression
或Disable lighting
以减少内存使用. - 修复一些雷神之锤4Bug:
- 修复主菜单的开始游戏, 现在可以再主菜单开始新游戏.
- 修复关卡
game/waste
僵尸材质加载错误.- 修复关卡
game/building_b
的AISinger
在打开门后不会移动.- 修复关卡
game/putra
的破损地板可以跳下.- 修复
设置
界面多人游戏玩家模型选择预览.- 新增布尔型cvar
harm_g_flashlightOn
, 可以控制枪灯的初始状态是否打开, 默认是1(打开).- 新增布尔型cvar
harm_g_vehicleWalkerMoveNormalize
, 重新规范机器人载具
的移动方向, 如果启动器启用了Smooth joystick
会有效果, 默认是1(启用), 这可以修复机器人载具左右移动的问题.
1.1.0harmattan13 (2022-10-23)
- Fixup Strogg health station GUI interactive in
Quake 4
. - Fixup skip cinematic in
Quake 4
. - If
harm_g_alwaysRun
is 1, holdWalk
key to walk inQuake 4
. - Fixup level map script fatal error or bug in
Quake 4
(All maps have not fatal errors no longer, but have some bugs yet.).
game/mcc_landing
: Player collision error on last elevator. You can jump before elevator ending or usingnoclip
(Fixed in version 16).game/mcc_1
: Loading crash after last level ending. Usingmap game/mcc_1
to reload(Fixed in version 16).game/convoy1
: State error is not care no longer and ignore. But sometimes has player collision error when jumping form vehicle, usingnoclip
(Fixed in version 16).game/putra
: Script fatal error has fixed. But can not down on broken floor, usingnoclip
(Fixed in version 15).game/waste
: Script fatal error has fixed.game/process1 first
: Last elevator has ins collision cause killing player(Fixed in version 16). Usinggod
. If tower's elevator GUI not work, usingteleport tgr_endlevel
to next level directly.game/process1 second
: Second elevator has incorrect collision cause killing player(same asgame/process1 first
level). Usinggod
(Fixed in version 16).game/tram_1b
: Loading crash after last level ending. Usingmap game/tram_1b
to reload(Fixed in version 16).game/core1
: Fixup first elevator platform not go up.game/core2
: Fixup entity rotation.
- 修复
雷神之锤4
Strogg血站GUI交互. - 修复
雷神之锤4
跳过影片过场动画. 雷神之锤4
中如果harm_g_alwaysRun
为1(启用自动跑), 按住Walk
键行走.- 修复
雷神之锤4
关卡地图脚本的致命错误和bug(所有关卡地图不再有严重错误, 但是一些bug依然存在.).
game/mcc_landing
: 最后一个电梯到顶时, 玩家依然会卡住. 可以在电梯快到顶时提前跳跃, 或者使用noclip
(版本18修复).game/mcc_1
: 上个关卡通关时, 载入该关卡程序会崩溃. 使用map game/mcc_1
重新加载(版本16修复).game/convoy1
: State error不再中止地图脚本. 下载具时有时会卡主, 使用noclip
(版本18修复).game/putra
: 修复脚本致命错误. 但是不能跳下最后的破损的地板, 使用noclip
(版本15修复).game/waste
: 修复脚本致命错误.game/process1 first
: 最后的电梯有错误的碰撞, 会杀死玩家. 使用god
(版本18修复). 如果最后的塔电梯GUI不工作, 只能使用teleport tgr_endlevel
直接通关.game/process1 second
: 第二个电梯有错误的碰撞, 会杀死玩家(和game/process1 first
一样). 使用god
(版本18修复).game/tram_1b
: 上个关卡通关时, 载入该关卡程序会崩溃. 使用map game/tram_1b
重新加载(版本16修复).game/core1
: 修复开始的电梯平台不能自动上升.game/core2
: 修复物体旋转错误.
1.1.0harmattan12 (2022-07-19)
-
Quake 4
in DOOM3 engine support. Also seehttps://github.com/jmarshall23/Quake4Doom
. Now can play most levels, but some levels has error. -
Quake 4 game data folder named
q4base
, also seehttps://store.steampowered.com/app/2210/Quake_4/
. -
Fix
Rivensin
andHardcorps
mod load game from save game. -
Add console command history record.
-
On-screen buttons layer's resolution always same to device screen.
-
Add volume key map config(Enable
Map volume keys
to show it). -
雷神之锤4 for 毁灭战士3引擎支持. 详情
https://github.com/jmarshall23/Quake4Doom
. 目前可以运行大部分关卡, 剩余部分关卡存在错误. -
雷神之锤4游戏数据文件目录为
q4base
, 游戏详情https://store.steampowered.com/app/2210/Quake_4/
. -
修复
Rivensin
和Hardcorps
mod载入存档bug. -
控制台命令记录.
-
虚拟按键的分辨率不再依赖游戏分辨率.
-
音量键映射设置(启用
Map volume keys
时显示).
1.1.0harmattan11 (2022-06-30)
-
Add
Hardcorps
mod library support, game path name ishardcorps
, if play the mod, first suggest to closeSmooth joystick
inControls
tab panel, more view inhttps://www.moddb.com/mods/hardcorps
. -
In
Rivensin
mod, add bool Cvarharm_pm_doubleJump
to enable double-jump(Fromhardcorps
mod source code, default disabled). -
In
Rivensin
mod, add bool Cvarharm_pm_autoForceThirdPerson
for auto setpm_thirdPerson
to 1 after level load end when play original DOOM3 maps(Default disabled). -
In
Rivensin
mod, add float Cvarharm_pm_preferCrouchViewHeight
for view poking out some tunnel's ceil when crouch(Default 0 means disabled, and also can setpm_crouchviewheight
to a smaller value). -
Add on-screen button config page, and reset some on-screen button keymap to DOOM3 default key.
-
Add menu
Special Cvar list
inOther
menu for list all new specialCvar
. -
编译
Hardcorps
mod游戏库支持, 游戏包路径hardcorps
, 建议在控制选项卡Controls
关闭平滑摇杆Smooth joystick
, 更多mod信息https://www.moddb.com/mods/hardcorps
. -
Rivensin
mod新增布尔类型Cvarharm_pm_doubleJump
启用二段跳(引用自hardcorps
mod, 默认关闭). -
Rivensin
mod新增布尔类型Cvarharm_pm_autoForceThirdPerson
自动设置pm_thirdPerson
为 1, 当加载原DOOM3游戏地图切换关卡后自动切换为第三人称(默认禁用). -
Rivensin
mod新增浮点数类型Cvarharm_pm_preferCrouchViewHeight
调整避免角色下蹲通过管道时, 第三人称视角相机在管道外.(0为禁用, 也可以设置pm_crouchviewheight
到一个小的值来解决). -
新增虚拟按键配置设置, 重置部分按键键值为DOOM3默认键值.
-
在
Other
菜单新增Special Cvar list
列出所有新增加的特殊Cvar
.
2022-06-23 Update 1.1.0harmattan10
-
Add
Rivensin
mod library support, game path name isrivensin
, more view inhttps://www.moddb.com/mods/ruiner
. -
The
Rivensin
game library support load DOOM3 base game map. But first must add include original DOOM3 all map script intodoom_main.script
ofRivensin
mod file. -
Add weapon panel keys configure.
-
Fix file access permission grant on Android 10(Sorry for I have not Android 10/11+ device to testing).
-
编译
Rivensin
Mod游戏库支持, 游戏包路径为rivensin
, Mod信息https://www.moddb.com/mods/ruiner
. -
此
Rivensin
库支持加载DOOM3源基础游戏地图关卡. 但是需要添加原基础游戏的地图脚本到Rivensin
Mod的资源文件中的doom_main.script
. -
新增武器切换面板按键配置.
-
新增武器切换面板按键配置.
-
修复Android 10文件访问授权(由于没有设备, Android 10/11+仅模拟器测试, 实机请自测).
2022-06-15 Update 1.1.0harmattan9
-
Fix file access permission grant on Android 11+.
-
Add Android 4.x apk package v1 sign.
-
修复Android 11+文件访问授权.
-
添加Android 4.x的apk包签名.
2022-05-19 Update 1.1.0harmattan8
DIII4A++_harmattan.1.1.0.8.apk: include armv8-64 and armv7 32 neon library. DIII4A++_harmattan.1.1.0.8_only_armv7a.apk: only include armv7 32 neon library.
-
Compile armv8-a 64 bits library, and set FPU neon is default on armv7-a, and do not compile old armv5e library and armv7-a vfp.
-
Fix input event when modal MessageBox is visible in game.
-
Add cURL support for downloading in multiplayer game.
-
Add weapon on-screen button panel.
-
编译arm 64位库支持, armv7 32位默认启用NEON, 不再编译旧的armv5版本和armv7 VFP库支持.
-
修复输入事件拉取当游戏中模态消息框打开时.
-
新增cURL支持, 用于多人游戏的资源下载.
-
新增武器切换圆盘虚拟键.
2022-05-05 1.1.0harmattan7
Update:
-
Fix shadow clipped.
-
Fix sky box.
-
Fix fog and blend light.
-
Fix glass reflection.
-
Add
texgen
shader for likeD3XP
hell level sky. -
Fix translucent object. i.e. window glass, translucent Demon in
Classic DOOM
mod. -
Fix dynamic texture interaction. i.e. rotating fans.
-
Fix
Berserk
,Grabber
,Helltime
vision effect(First set cvarharm_g_skipBerserkVision
,harm_g_skipWarpVision
andharm_g_skipHelltimeVision
to 0). -
Fix screen capture image when quick save game or mission tips.
-
Fix machine gun's ammo panel.
-
Add light model setting with
Phong
andBlinn-Phong
when render interaction shader pass(string cvarharm_r_lightModel
). -
Add specular exponent setting in light model(float cvar
harm_r_specularExponent
). -
Default using program internal OpenGL shader.
-
Reset extras virtual button size, and add Console(~) key.
-
Add
Back
key function setting, add 3-Click to exit. -
Add cvar
harm_r_shadowCarmackInverse
to change general Z-Fail stencil shadow orCarmack-Inverse
Z-Fail stencil shadow. -
DIII4A build on Android Studio now.
-
修复阴影被裁剪.
-
修复天空盒.
-
修复雾.
-
修复镜面反射.
-
加入纹理坐标生成着色器, 针对
邪恶复苏
地狱关卡的出生点的天空. -
修复透明物体渲染, 比如窗玻璃,
经典DOOM
的透明粉红魔. -
修复动态纹理, 比如旋转风扇的影子.
-
修复
狂暴化
,重力枪
,地狱之心
的视觉效果(需要先设置之前的 cvarharm_g_skipBerserkVision
,harm_g_skipWarpVision
和harm_g_skipHelltimeVision
为0). -
修复截屏图像, 例如快速存档或任务提示的图片.
-
修复机枪的弹药量GUI.
-
新增光照模型切换cvar
harm_r_lightModel
,Phong
和Blinn-Phong
. -
新增镜面指数cvar
harm_r_specularExponent
. -
着色器现在内置源码中.
-
修改虚拟按键布局, 新增控制台按键.
-
新增返回键功能设置, 3次点击退出.
-
新增 cvar
harm_r_shadowCarmackInverse
切换常用的或卡马克反转
Z-Fail模板缓冲区阴影. -
DIII4A使用Android Studio打包, 代替Eclipse.
2020-08-25 1.1.0harmattan6
-
Fix video playing - 1.1.0harmattan6.
-
Choose game library when load other game mod, more view in
Help
menu - 1.1.0harmattan6. -
Fix game audio sound playing(Testing) - 1.1.0harmattan5.
-
Add launcher orientation setting on
CONTROLS
tab - 1.1.0harmattan5. -
修复游戏视频播放噪点(1.1.0harmattan6).
-
加载自定义mod时选择游戏动态库(1.1.0harmattan6).
-
修复音频播放(待测试)(1.1.0harmattan5).
-
新增启动器方向是否跟踪系统(1.1.0harmattan5).
2020-08-17 1.1.0harmattan3
-
Uncheck 4 checkboxs, default value is 0(disabled).
-
Hide software keyboard when open launcher activity.
-
Check
WRITE_EXTERNAL_STORAGE
permission when start game or edit config file. -
Add game data directory chooser.
-
Add
Save settings
menu if you only change settings but don't want to start game. -
UI editor can hide navigation bar if checked
Hide navigation bar
(the setting must be saved before do it). -
Add
Help
menu. -
默认取消选中前4个选择框(默认禁用).
-
当进入程序界面时默认不打开软键盘.
-
当
开始游戏
或编辑配置文件
时检查外部存储
权限. -
新增游戏文件目录选择器.
-
新增
保存配置
菜单, 当仅想修改配置而不想运行游戏时. -
按键编辑界面可以隐藏导航栏, 当选中了
隐藏导航栏
时(需要先保存配置使之生效). -
新增
帮助
菜单, 里面有些问题解决方案.
2020-08-16 1.1.0harmattan2
Notification:
-
If you have installed other version apk(package name is
com.n0n3m4.diii4a
) of other sources, you first to uninstall the old version apk package namedcom.n0n3m4.diii4a
, after install this new version apk. Because the apk package is samecom.n0n3m4.diii4a
, but certificate is different. -
If app running crash(white screen), first make sure to allow
WRITE_EXTERNAL_STORAGE
permission, alter please uncheck 4th checkbox namedUse ETC1(or RGBA4444) cache
or clear ETC1 texture cache file manual on resource folder(exam. /sdcard/diii4a/<base/d3xp/d3le/cdoom/or...>/dds). -
Clear vertex buffer
suggest to select 3rd or 2nd for clear vertex buffer every frame! If you select 1st, it will be same as original apk, maybe flash and crash with out of graphics memory! More view in game, on DOOM3 console, cvar namedharm_r_clearVertexBuffer
. -
TODO:
Classic DOOM
some trigger can not interact, exam last door ofE1M1
. I don't know what reason. But you can togglenoclip
with console or shortcut key to through it. -
如果你已经安装了其他作者的apk包, 并且包名为
com.n0n3m4.diii4a
, 你需要先卸载原来的版本, 然后才能安装这个新版本. 如果你出现安装失败的情况, 可以按此操作尝试安装. 因为我在原作者的基础上修改的, 没有重新更换包名, 但是apk证书又不一致. -
如果运行时点击开始出现白屏, 首先检查
存储空间
权限是否已经打开, 然后取消勾选Use ETC1(or RGBA4444) cache
运行, 或者手动删除ETC1纹理缓存(缓存文件目录在/sdcard/diii4a/<base/d3xp/d3le/cdoom/取决于运行的游戏...>/dds). -
Clear vertex buffer
选项建议选择第3个, 或者第2个亦可, 渲染每帧清理顶点缓冲区! 如果选择第1个, 则和原始的版本行为相同, 玩一会可能会爆显存闪屏崩溃! 对应的游戏控制台变量为harm_r_clearVertexBuffer
, 可以查看该变量说明. -
经典DOOM(Classic DOOM)中有些触发器无法交互, 像第一关
E1M1
最后的通关大门不能打开. 但是可以通关在控制台输入noclip
或绑定noclip
到快捷键, 穿过不能触发的门.
2020-08-16 1.1.0harmattan1
- Compile
DOOM3:RoE
game library namedlibd3xp
, game path name isd3xp
, more view inhttps://store.steampowered.com/app/9070/DOOM_3_Resurrection_of_Evil/
. - Compile
Classic DOOM3
game library namedlibcdoom
, game path name iscdoom
, more view inhttps://www.moddb.com/mods/classic-doom-3
. - Compile
DOOM3-BFG:The lost mission
game library namedlibd3le
, game path name isd3le
, needd3xp
resources(+set fs_game_base d3xp), more view inhttps://www.moddb.com/mods/the-lost-mission
(now fix stack overflow when load modelmodels/mapobjects/hell/hellintro.lwo
of levelgame/le_hell
map on Android).- Clear vertex buffer for graphics memory overflow(integer cvar
harm_r_clearVertexBuffer
). - Skip visual vision for
Berserk Powerup
onDOOM3
(bool cvarharm_g_skipBerserkVision
). - Skip visual vision for
Grabber
onD3 RoE
(bool cvarharm_g_skipWarpVision
). - Skip visual vision for
Helltime Powerup
onD3 RoE
(bool cvarharm_g_skipHelltimeVision
).
- Clear vertex buffer for graphics memory overflow(integer cvar
- Add support to run on background.
- Add support to hide navigation bar.
- Add RGBA4444 16-bits color.
- Add config file editor.
About:
-
All changes in folder
__HARAMTTAN__
on github,/doom3/neo/cdoom
is Classic DOOM3 game library source,/doom3/neo/d3le
is DOOM3:The Lost Mission game library source, -
Source in
assets/source
folder in APK file. -
需要Android 4.0(Ice Cream)以上版本.
-
编译邪恶复苏游戏库(DOOM3 RoE), 默认跳过地狱之心buf(Helltime)视觉特效/重力枪(Grabber)视觉特效.
-
编译经典DOOM游戏库(Classic DOOM).
-
编译DOOM3-BFG:The Lost Mission资料片游戏库, 修复载入le_hell关卡地图时models/mapobjects/hell/hellintro.lwo模型的栈溢出.
-
跳过狂暴(Berserk)视觉特效.
-
新增选择OpenGL配置, RGBA8888 32位, RGBA4444 16位.
-
新增选择后台行为, 当前Activity不活动时不调用GLSurfaceView.onPaused/onResume, 不会出现之前的游戏切换到后台, 再回来时黑屏. 也可选择后台继续播放声音.
-
新增左上角渲染当前内存使用情况, Native堆内存/图形显存使用量. 不需要则不要开启, 操作耗时.
-
新增额外4个虚拟按键. 原来键盘键, 1, 2, 3键默认固定到布局.
-
新增选择OpenGL顶点缓冲区清理行为, 以防止打开光影后, 显存使用量一直增加而最终导致显存OOM, 以致程序闪屏崩溃. 需要使用__HARMATTAN__/DIII4A/libs编译的库.
-
DOOM3新增harm_r_clearVertexBuffer参数(源码 renderer/VertexCache.cpp)来控制OpenGL顶点缓冲区的清理行为, 0 不清理(原来的行为), 1 每一帧绘制完释放顶点缓冲区内存(默认), 2 每一帧绘制完或关闭渲染系统时释放顶点缓冲区内存. 可以防止打开光影后, 显存使用量一直增加而最终导致显存OOM, 无法申请到显存而导致的程序闪屏崩溃.
-
支持隐藏底部导航栏.
master
:
- /DIII4A: DOOM3 frontend source(DOOM3前端启动器源码)
- /doom3: DOOM3 source(DOOM3源码)
- /*.apk: Latest update version(最近更新版本)
package
: Builds
- /*.apk: all version build
- /screenshot: screenshot pictures
- /source: Reference source
- /pak: Game resource
- /CHECK_FOR_UPDATE.json: Check for update config JSON
n0n3m4_original_old_version
:
- Original old n0n3m4 version source.
diii4amm
:
- Old latest DIII4A++ source until version 12.
quake4
:
- Old latest Quake4 idTech4A++ source until version 20.
- Google: https://drive.google.com/drive/folders/1qgFWFGICKjcQ5KfhiNBHn_JYhJN5XoLb
- Baidu网盘: https://pan.baidu.com/s/1hXvKmrajAACfcCj9_ThZ_w 提取码:
pyyj
- Baidu贴吧: BEYONDK2000