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ID3D11Device::Create* must valid last parameter #3
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A crash, misbehaviour, or other problem
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Fixed in 8fa050b1, due in v0.19. Validation mode (passing NULL) now handled gracefully by simply calling directly to the real d3d device and returning that value. |
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Currently we get a crash if the last parameter (output) is NULL as it gets deferenced without checking.
http://www.crydev.net/viewtopic.php?f=379&t=121165
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