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update documentation
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bambosan committed Mar 7, 2022
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16 changes: 3 additions & 13 deletions docs/index.html
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<header><strong>Nori Shaders BE</strong></header>
</div>
<div class="col"><br>
<p>Nori shader is one of the Minecraft be shaders that have PBR features and blocky clouds because it uses(have) PBR it is certain this shader also has a feature like the reflection on the block, bump map and also I added a step parallax mapping with self shadow<p><br>
<p>Nori shader is one of the Minecraft BE shaders that have PBR features and blocky clouds because it have PBR, it is certain this shader also has a feature like the reflection on the block, bump map and also I added a step parallax mapping with self shadow<p><br>
<div class="swiper mySwiper">
<div class="swiper-wrapper">
<div class="swiper-slide"><img src="./pic/ss1.jpg" alt="nori-shaders-be"></div>
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<div class="swiper-button-prev" style="color: #bbb"></div>
</div><br><br>
<h2>Changelog</h2>
<p>here are some changes from the previous beta version</p>
<ul>
<li>some updates on the sky</li>
<li>new tonemap</li>
<li>new ray marching blocky clouds</li>
<li>new pbr mapping method</li>
<li>support PBR with LabPBR format</li>
<li>improve step parallax mapping</li>
<li>improve ggx specular</li>
<li>more..</li>
</ul>
<p>nothing changed and added in this version, just fix bugs (maybe not completely)</p>
<br>
<h2>Shader Settings</h2>
<p>to make some changes in the shader go to <strong>root directory of this shader > shaders > glsl > shader_settings.txt</strong><br>You can also change the time cycle or position of sun</p><br>
Expand All @@ -148,7 +138,7 @@ <h3>for texture pack creator</h3>
<div class="imh"><img src="./pic/ss15.jpg" alt="nori-shaders-be"></div><br>
<ul><li>grass_side_n and grass_side_s texture must be duplicated 16x and starting from grass_side0_n/_s, no grass_side_n/_s<br>and also if there is grass_side_snowed.tga and grass_side_snowed.png in this one directory, delete one of them</li></ul>
<div class="imh"><img src="./pic/ss14.jpg" alt="nori-shaders-be"></div><br>
<ul><li>each flipbook texture must have the same resolution (frame) as the normal texture map and specularity</li></ul>
<ul><li>each flipbook texture must have the same resolution (frame) as the normal map and specularity texture</li></ul>
<div class="imh"><img src="./pic/ss13.jpg" alt="nori-shaders-be"></div><br><br>
<h2>Note !</h2>
<ul>
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