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chore(test): update snapshots
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MalcolmTomisin committed Sep 15, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -12,19 +12,16 @@ Time taken to run the test.
Can be helpful to measure Time To Interactive of your app, if the test is checking app start for instance.
Average FPS
60 FPS
Frame Per Second. Your app should display
60
Frames Per Second to give an impression of fluidity. This number should be close to
60
, otherwise it will seem laggy.
Frame Per Second. Your app should display 60 Frames Per Second to give an impression of fluidity. This number should be close to 60, otherwise it will seem laggy.
See
this video
for more details
Average CPU usage
83 %
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
Depending on the device, this value can go up to
100% x number of cores
. For instance, a Samsung A10s has 4 cores, so the max value would be 400%.
Expand Down Expand Up @@ -859,7 +856,7 @@ exports[`flashlight measure interactive it displays measures: Web app with measu
<div
class="text-neutral-400 text-sm"
>
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
<br />
Depending on the device, this value can go up to
<code>
Expand Down Expand Up @@ -3816,19 +3813,16 @@ Time taken to run the test.
Can be helpful to measure Time To Interactive of your app, if the test is checking app start for instance.
Average FPS
-
Frame Per Second. Your app should display
60
Frames Per Second to give an impression of fluidity. This number should be close to
60
, otherwise it will seem laggy.
Frame Per Second. Your app should display 60 Frames Per Second to give an impression of fluidity. This number should be close to 60, otherwise it will seem laggy.
See
this video
for more details
Average CPU usage
-
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
Depending on the device, this value can go up to
100% x number of cores
. For instance, a Samsung A10s has 4 cores, so the max value would be 400%.
Expand Down Expand Up @@ -4226,7 +4220,7 @@ exports[`flashlight measure interactive it displays measures: Web app with no me
<div
class="text-neutral-400 text-sm"
>
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
<br />
Depending on the device, this value can go up to
<code>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,11 +31,8 @@ Coefficient of variation :
%
Average FPS
59.7 FPS
Frame Per Second. Your app should display
60
Frames Per Second to give an impression of fluidity. This number should be close to
60
, otherwise it will seem laggy.
Frame Per Second. Your app should display 60 Frames Per Second to give an impression of fluidity. This number should be close to 60, otherwise it will seem laggy.

See

this video
Expand Down Expand Up @@ -65,7 +62,7 @@ Coefficient of variation :
%
Average CPU usage
58.6 %
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
Depending on the device, this value can go up to
100% x number of cores
. For instance, a Samsung A10s has 4 cores, so the max value would be 400%.
Expand Down Expand Up @@ -210,11 +207,8 @@ Coefficient of variation :
Average FPS
59.8 FPS
(+0%)
Frame Per Second. Your app should display
60
Frames Per Second to give an impression of fluidity. This number should be close to
60
, otherwise it will seem laggy.
Frame Per Second. Your app should display 60 Frames Per Second to give an impression of fluidity. This number should be close to 60, otherwise it will seem laggy.

See

this video
Expand Down Expand Up @@ -245,7 +239,7 @@ Coefficient of variation :
Average CPU usage
30.8 %
(-47%)
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
Depending on the device, this value can go up to
100% x number of cores
. For instance, a Samsung A10s has 4 cores, so the max value would be 400%.
Expand Down Expand Up @@ -2221,7 +2215,7 @@ exports[`<ReporterView /> renders the comparison view 2`] = `
<div
class="text-neutral-400 text-sm"
>
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
<br />
Depending on the device, this value can go up to
<code>
Expand Down Expand Up @@ -2897,7 +2891,7 @@ exports[`<ReporterView /> renders the comparison view 2`] = `
<div
class="text-neutral-400 text-sm"
>
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
<br />
Depending on the device, this value can go up to
<code>
Expand Down Expand Up @@ -14025,19 +14019,16 @@ Time taken to run the test.
Can be helpful to measure Time To Interactive of your app, if the test is checking app start for instance.
Average FPS
59.6 FPS
Frame Per Second. Your app should display
60
Frames Per Second to give an impression of fluidity. This number should be close to
60
, otherwise it will seem laggy.
Frame Per Second. Your app should display 60 Frames Per Second to give an impression of fluidity. This number should be close to 60, otherwise it will seem laggy.

See

this video

for more details
Average CPU usage
66.1 %
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
Depending on the device, this value can go up to
100% x number of cores
. For instance, a Samsung A10s has 4 cores, so the max value would be 400%.
Expand Down Expand Up @@ -14068,11 +14059,8 @@ Can be helpful to measure Time To Interactive of your app, if the test is checki
Average FPS
59.9 FPS
(+1%)
Frame Per Second. Your app should display
60
Frames Per Second to give an impression of fluidity. This number should be close to
60
, otherwise it will seem laggy.
Frame Per Second. Your app should display 60 Frames Per Second to give an impression of fluidity. This number should be close to 60, otherwise it will seem laggy.

See

this video
Expand All @@ -14081,7 +14069,7 @@ for more details
Average CPU usage
30.9 %
(-53%)
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
Depending on the device, this value can go up to
100% x number of cores
. For instance, a Samsung A10s has 4 cores, so the max value would be 400%.
Expand Down Expand Up @@ -15597,7 +15585,7 @@ exports[`<ReporterView /> renders the comparison view 4`] = `
<div
class="text-neutral-400 text-sm"
>
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
<br />
Depending on the device, this value can go up to
<code>
Expand Down Expand Up @@ -16030,7 +16018,7 @@ exports[`<ReporterView /> renders the comparison view 4`] = `
<div
class="text-neutral-400 text-sm"
>
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
<br />
Depending on the device, this value can go up to
<code>
Expand Down Expand Up @@ -22018,11 +22006,8 @@ Coefficient of variation :
%
Average FPS
45.3 FPS
Frame Per Second. Your app should display
60
Frames Per Second to give an impression of fluidity. This number should be close to
60
, otherwise it will seem laggy.
Frame Per Second. Your app should display 60 Frames Per Second to give an impression of fluidity. This number should be close to 60, otherwise it will seem laggy.

See

this video
Expand Down Expand Up @@ -22052,7 +22037,7 @@ Coefficient of variation :
%
Average CPU usage
79.9 %
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
Depending on the device, this value can go up to
100% x number of cores
. For instance, a Samsung A10s has 4 cores, so the max value would be 400%.
Expand Down Expand Up @@ -22228,11 +22213,8 @@ Coefficient of variation :
Average FPS
38.2 FPS
(-16%)
Frame Per Second. Your app should display
60
Frames Per Second to give an impression of fluidity. This number should be close to
60
, otherwise it will seem laggy.
Frame Per Second. Your app should display 60 Frames Per Second to give an impression of fluidity. This number should be close to 60, otherwise it will seem laggy.

See

this video
Expand Down Expand Up @@ -22263,7 +22245,7 @@ Coefficient of variation :
Average CPU usage
92.8 %
(+16%)
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
Depending on the device, this value can go up to
100% x number of cores
. For instance, a Samsung A10s has 4 cores, so the max value would be 400%.
Expand Down Expand Up @@ -23842,7 +23824,7 @@ exports[`<ReporterView /> renders the comparison view with videos 2`] = `
<div
class="text-neutral-400 text-sm"
>
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
<br />
Depending on the device, this value can go up to
<code>
Expand Down Expand Up @@ -24561,7 +24543,7 @@ exports[`<ReporterView /> renders the comparison view with videos 2`] = `
<div
class="text-neutral-400 text-sm"
>
An app might run at 60FPS but might be using too much processing power, so it's important to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much processing power, so it's important to check CPU usage.
<br />
Depending on the device, this value can go up to
<code>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ const AverageTestRuntimeExplanation = () => (

const AverageFPSExplanation = ({ refreshRate }: { refreshRate: number }) => (
<>
Frame Per Second. Your app should display {refreshRate} Frames Per Second to give an impression
of fluidity. This number should be close to {refreshRate}, otherwise it will seem laggy. <br />
{`Frame Per Second. Your app should display ${refreshRate} Frames Per Second to give an impression of fluidity. This number should be close to ${refreshRate}, otherwise it will seem laggy.`}{" "}
<br />
See{" "}
<a href="https://www.youtube.com/watch?v=CaMTIgxCSqU" target="_blank" rel="noreferrer">
this video
Expand All @@ -26,8 +26,8 @@ const AverageFPSExplanation = ({ refreshRate }: { refreshRate: number }) => (

const AverageCPUUsageExplanation = () => (
<>
An app might run at 60FPS but might be using too much processing power, so it&apos;s important
to check CPU usage.
An app might run at high frame rates, such as 60 FPS or higher, but might be using too much
processing power, so it&apos;s important to check CPU usage.
<br /> Depending on the device, this value can go up to <code>100% x number of cores</code>. For
instance, a Samsung A10s has 4 cores, so the max value would be 400%.
</>
Expand Down Expand Up @@ -72,9 +72,7 @@ const HighCPUUsageExplanation = ({
</p>
))}
</div>
High CPU usage by a single process can cause app unresponsiveness, even with low overall CPU
usage. For instance, an overworked JS thread in a React Native app may lead to unresponsiveness
despite maintaining {refreshRate} FPS.
{`High CPU usage by a single process can cause app unresponsiveness, even with low overall CPU usage. For instance, an overworked JS thread in a React Native app may lead to unresponsiveness despite maintaining ${refreshRate} FPS.`}
</>
);

Expand Down

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