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@github-actions github-actions released this 06 Nov 21:55

I've been sitting on this one for a while...sorry lol

support for above 5.1 may or may not come depending on if unreal_asset gets updated

I did have some other stuff i want to add:

  • better previews for engine assets
  • loading meshes from other maps
  • reading override materials
  • opening maps from paks
  • export as obj
  • updating meshes after changing it in editor and after transplanting

but i had too much here to warrant all the time that would take so i'll just release this now

also i have a kofi now if you want to support stove development!

Changes

  • dependencies have been updated
  • wire materials are green again and respond to selection
  • tonemapping is no longer done
  • mesh retrieval is now multithreaded
  • previously added pak folders are stored and you can select which one to use'
  • deselect, toggle fullscreen and hide ui shortcuts added
  • make help easier to find
  • loose files can now be loaded
  • added wireframe mode
  • allow limiting fps
  • object properties can now be edited with a preview of the name of the export being edited
  • improved material for when textures couldn't be resolved
  • finally using the right bloody colour space
  • transplant into action allows selecting actors and transplanting those selected actors into another map
  • loading behaviour fixed for games with mount points and content in folders

Full Changelog: 0.13.1-alpha...0.14.0