I've been sitting on this one for a while...sorry lol
support for above 5.1 may or may not come depending on if unreal_asset
gets updated
I did have some other stuff i want to add:
- better previews for engine assets
- loading meshes from other maps
- reading override materials
- opening maps from paks
- export as obj
- updating meshes after changing it in editor and after transplanting
but i had too much here to warrant all the time that would take so i'll just release this now
also i have a kofi now if you want to support stove development!
Changes
- dependencies have been updated
- wire materials are green again and respond to selection
- tonemapping is no longer done
- mesh retrieval is now multithreaded
- previously added pak folders are stored and you can select which one to use'
- deselect, toggle fullscreen and hide ui shortcuts added
- make help easier to find
- loose files can now be loaded
- added wireframe mode
- allow limiting fps
- object properties can now be edited with a preview of the name of the export being edited
- improved material for when textures couldn't be resolved
- finally using the right bloody colour space
- transplant into action allows selecting actors and transplanting those selected actors into another map
- loading behaviour fixed for games with mount points and content in folders
Full Changelog: 0.13.1-alpha...0.14.0