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Fixed creation of .mod file not working(correctly) in some cases. #8

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Macj0rdan
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I changed the struct.pack to use unsigned int as the Steam workshop IDs were getting to big and I added the correct mod path.

Macj0rdan and others added 3 commits August 11, 2021 22:32
Moved to unsigned int and added full mod path string.
0x00 was getting written to the .mod file even though mod_type was 1
@barrycarey
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Do you have an example of a mod where it wasn't working correctly?

@Macj0rdan
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Macj0rdan commented Oct 1, 2021

Do you have an example of a mod where it wasn't working correctly?

Yes I have an example where it wasn't working correctly for me.
Name:
Fast Ammo Changer
Mod ID:
2227091285

SvanT added a commit to dathost/Ark_Mod_Downloader that referenced this pull request Mar 18, 2022
SvanT added a commit to dathost/Ark_Mod_Downloader that referenced this pull request Mar 18, 2022
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3 participants