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Fix examples/android code to actually run successfully #443
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import android.os.Bundle | ||
import android.widget.Button | ||
import android.widget.LinearLayout | ||
import android.widget.LinearLayout.LayoutParams | ||
import androidx.appcompat.app.AlertDialog |
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We leaned on appcompat to ensure it was included as part of the build.
Can you add something that requires it?
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This androidx.appcompat
dialog never actually worked properly, it crashed on runtime with:
You need to use a Theme.AppCompat theme (or descendant) with this activity.
I fixed it though so that we are able to use androidx.appcompat
properly
@@ -8,6 +8,9 @@ android_binary( | |||
incremental_dexing = 0, | |||
manifest = "src/main/AndroidManifest.xml", | |||
multidex = "native", | |||
manifest_values = { | |||
"lib_name": "lib", |
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Shouldn't these depend on the binary name rather than a dependency? This feels closer to how it would actually be used - the libraries have their own manifests. Right now you also still have two binaries with the same package name (app
and app3
) as they both define this as lib
.
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Well no, this variable is used to inherit the right entry main activity which is currently inherited from the library package name since this binary target doesn't actually have any sources. For both app
and app3
the same lib
is used so it inherits the same MainActivity which is fine.
I guess the more proper fix which will resemble reality better is to have a unique AndroidManifest.xml per android_binary
target which I'm happy to do if you think it's worth it?
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- Add a manifest with a main activity to launch - Use ``${lib_name}`` manifest variable in order to reuse the same manifest from multiple libs and inherit the right `MainActivity` from the right lib - Define `resource_files` attr to actually include the resource dir. Modify the code to actually use the resources. - Fixed the code to extend from `AppCompatActivity` in order to actually use `androidx.appcompat` and not crash on launch - Renamed `lib` target to `my_kt` and `lib2` to `my_android` in order to make it easier to distinguish between the generated output files during debugging. - Added `my_java` target to help with debugging when comparing plugin generation for java vs native android vs kotlin - Added `.bazelproject` file for IDE
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@googlebot I consent. |
Changes:
${lib_name}
manifest variable in order to reuse the same manifest from multiple libs and inherit the rightMainActivity
from the right libresource_files
attr to actually include the resource dir. Modify the code to actually use the resources.AppCompatActivity
in order to actually useandroidx.appcompat
and not crash on launchlib
target tomy_kt
andlib2
tomy_android
in order to make it easier to distinguish between the generated output files during debugging.my_java
target to help with debugging when comparing target output file generation for java vs native android vs kotlin.bazelproject
file for IDE