If the file already exists, attempt to navigate to it directly instea… #1874
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This tiny PR proposes to improve how
compilation-find-file-projectile-find-compilation-buffer
works by directly navigating to the file if already present on disk. On projects with a very large number of directories (i.e. where the projectile cache exceeds 2GB, as is common when working on Unreal projects), this can make the difference between navigating to a file from the compilation buffer instantly VS waiting for potentially upwards of 30s.