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Incorrect Tile Rendering at Higher Zoom Levels Due to Buffer Size #90
Comments
The |
Solution: YAML What do you think about buffer_size = 256? |
Large buffer_sizes make tiles bigger, so they make only sense if the style is not known in advance. |
Thanks for the information. I've noticed that when I define the For example, with This is not ideal, so I decided to omit the Additionally, I noticed that this issue only occurs in the MapLibre web map and not in QGIS, which suggests that the problem might lie elsewhere. |
Objects spread over multiple tiles are a common problem of vector tiles. One solution is to add a feature ID und use that for feature selections, the other one is avoiding clipping. Most of the time you want clipping, but there are use cases like this one when you want to disable it. Maybe we should have a spearate configuration for clipping to make it independent from QGIS reads vector tiles like regular vector geometry sources using the GDAL driver and renders them like other sources, which can result in major differences to MapLibre GL. |
Description:
At higher zoom levels on our map at https://stadtplantest.winterthur.ch/basemapav/, some vector tiles are incorrectly rendered. In the browser console, I receive the following warning:
Geometry exceeds allowed extent, reduce your vector tile buffer size
Investigation:
Upon reviewing the documentation, I found the parameter
buffer_size
which controls the tile buffer in pixels:buffer_size u32 (optional): Tile buffer size in pixels (None: no clipping)
Question:
buffer_size
parameter be correctly configured to resolve this issue?buffer_size
to ensure proper rendering without overloading the tiles?buffer_size
for each individual layer in my tileset?The text was updated successfully, but these errors were encountered: