This Python module adds a quaternion dtype to NumPy.
The code was originally based on code by Martin Ling (which he wrote with help from Mark Wiebe), but has been rewritten with ideas from rational to work with both python 2.x and 3.x (and to fix a few bugs), and greatly expands the applications of quaternions.
See also the pure-python package quaternionic.
conda install -c conda-forge quaternion
or
python -m pip install --upgrade --force-reinstall numpy-quaternion
Optionally add --user
after install
in the second command if
you're not using a python environment — though you should start.
The basic requirements for this code are reasonably current versions
of python
and numpy
. In particular, python
versions 3.8 through
3.10 are routinely tested. Earlier python
versions, including 2.7,
will work with older versions of this package; they might still work
with more recent versions of this package, but even numpy no longer
supports python
previous to 3.8, so your mileage may vary. Also,
any numpy
version greater than
1.13.0 should work,
but the tests are run on the most recent release at the time of the
test.
However, certain advanced functions in this package (including
squad
, mean_rotor_in_intrinsic_metric
,
integrate_angular_velocity
, and related functions) require
scipy
and can automatically use
numba
. Scipy
is a standard python
package for scientific computation, and implements interfaces to C and
Fortran codes for optimization (among other things) need for finding
mean and optimal rotors. Numba
uses LLVM to
compile python code to machine code, accelerating many numerical
functions by factors of anywhere from 2 to 2000. It is possible to
run all the code without numba
, but these particular functions can
be anywhere from 4 to 400 times slower without it.
Both scipy
and numba
can be installed with pip
or conda
.
However, because conda
is specifically geared toward scientific
python, it is generally more robust for these more complicated
packages. In fact, the main
anaconda
package
comes with both numba
and scipy
. If you prefer the smaller
download size of miniconda
(which comes with minimal extras), you'll also have to run this
command:
conda install numpy scipy numba
Assuming you use conda
to manage your python installation (which is
currently the preferred choice for science and engineering with
python), you can install this package simply as
conda install -c conda-forge quaternion
If you prefer to use pip
, you can instead do
python -m pip install --upgrade --force-reinstall numpy-quaternion
(See here for a
veteran python core contributor's explanation of why you should always
use python -m pip
instead of just pip
or pip3
.) The --upgrade --force-reinstall
options are not always necessary, but will ensure
that pip will update numpy if it has to.
If you refuse to use conda
, you might want to install inside your
home directory without root privileges. (Conda does this by default
anyway.) This is done by adding --user
to the above command:
python -m pip install --user --upgrade --force-reinstall numpy-quaternion
Note that pip will attempt to compile the code — which requires a
working C
compiler.
Finally, there's also the fully manual option of just downloading the code, changing to the code directory, and running
python -m pip install --upgrade --force-reinstall .
This should work regardless of the installation method, as long as you have a compiler hanging around.
The full documentation can be found on Read the Docs, and most functions have docstrings that should explain the relevant points. The following are mostly for the purposes of example.
>>> import numpy as np
>>> import quaternion
>>> np.quaternion(1,0,0,0)
quaternion(1, 0, 0, 0)
>>> q1 = np.quaternion(1,2,3,4)
>>> q2 = np.quaternion(5,6,7,8)
>>> q1 * q2
quaternion(-60, 12, 30, 24)
>>> a = np.array([q1, q2])
>>> a
array([quaternion(1, 2, 3, 4), quaternion(5, 6, 7, 8)], dtype=quaternion)
>>> np.exp(a)
array([quaternion(1.69392, -0.78956, -1.18434, -1.57912),
quaternion(138.909, -25.6861, -29.9671, -34.2481)], dtype=quaternion)
Note that this package represents a quaternion as a scalar, followed
by the x
component of the vector part, followed by y
, followed by
z
. These components can be accessed directly:
>>> q1.w, q1.x, q1.y, q1.z
(1.0, 2.0, 3.0, 4.0)
However, this only works on an individual quaternion
; for arrays it
is better to use "vectorized" operations like as_float_array
.
The following ufuncs are implemented (which means they run fast on numpy arrays):
add, subtract, multiply, divide, log, exp, power, negative, conjugate,
copysign, equal, not_equal, less, less_equal, isnan, isinf, isfinite, absolute
Quaternion components are stored as double-precision floating point
numbers — float
s, in python language, or float64
in more precise
numpy language. Numpy arrays with dtype=quaternion
can be accessed
as arrays of doubles without any (slow, memory-consuming) copying of
data; rather, a view
of the exact same memory space can be created
within a microsecond, regardless of the shape or size of the
quaternion array.
Comparison operations follow the same lexicographic ordering as tuples.
The unary tests isnan and isinf return true if they would return true for any individual component; isfinite returns true if it would return true for all components.
Real types may be cast to quaternions, giving quaternions with zero for all three imaginary components. Complex types may also be cast to quaternions, with their single imaginary component becoming the first imaginary component of the quaternion. Quaternions may not be cast to real or complex types.
Several array-conversion functions are also included. For example, to
convert an Nx4 array of floats to an N-dimensional array of
quaternions, use as_quat_array
:
>>> import numpy as np
>>> import quaternion
>>> a = np.random.rand(7, 4)
>>> a
array([[ 0.93138726, 0.46972279, 0.18706385, 0.86605021],
[ 0.70633523, 0.69982741, 0.93303559, 0.61440879],
[ 0.79334456, 0.65912598, 0.0711557 , 0.46622885],
[ 0.88185987, 0.9391296 , 0.73670503, 0.27115149],
[ 0.49176628, 0.56688076, 0.13216632, 0.33309146],
[ 0.11951624, 0.86804078, 0.77968826, 0.37229404],
[ 0.33187593, 0.53391165, 0.8577846 , 0.18336855]])
>>> qs = quaternion.as_quat_array(a)
>>> qs
array([ quaternion(0.931387262880247, 0.469722787598354, 0.187063852060487, 0.866050210100621),
quaternion(0.706335233363319, 0.69982740767353, 0.933035590130247, 0.614408786768725),
quaternion(0.793344561317281, 0.659125976566815, 0.0711557025000925, 0.466228847713644),
quaternion(0.881859869074069, 0.939129602918467, 0.736705031709562, 0.271151494174001),
quaternion(0.491766284854505, 0.566880763189927, 0.132166320200012, 0.333091463422536),
quaternion(0.119516238634238, 0.86804077992676, 0.779688263524229, 0.372294043850009),
quaternion(0.331875925159073, 0.533911652483908, 0.857784598617977, 0.183368547490701)], dtype=quaternion)
[Note that quaternions are printed with full precision, unlike floats,
which is why you see extra digits above. But the actual data is
identical in the two cases.] To convert an N-dimensional array of
quaternions to an Nx4 array of floats, use as_float_array
:
>>> b = quaternion.as_float_array(qs)
>>> b
array([[ 0.93138726, 0.46972279, 0.18706385, 0.86605021],
[ 0.70633523, 0.69982741, 0.93303559, 0.61440879],
[ 0.79334456, 0.65912598, 0.0711557 , 0.46622885],
[ 0.88185987, 0.9391296 , 0.73670503, 0.27115149],
[ 0.49176628, 0.56688076, 0.13216632, 0.33309146],
[ 0.11951624, 0.86804078, 0.77968826, 0.37229404],
[ 0.33187593, 0.53391165, 0.8577846 , 0.18336855]])
It is also possible to convert a quaternion to or from a 3x3 array of
floats representing a rotation matrix, or an array of N quaternions to
or from an Nx3x3 array of floats representing N rotation matrices,
using as_rotation_matrix
and from_rotation_matrix
. Similar
conversions are possible for rotation vectors using
as_rotation_vector
and from_rotation_vector
, and for spherical
coordinates using as_spherical_coords
and from_spherical_coords
.
Finally, it is possible to derive the Euler angles from a quaternion
using as_euler_angles
, or create a quaternion from Euler angles
using from_euler_angles
— though be aware that Euler angles are
basically the worst things
ever.1 Before you complain
about those functions using something other than your favorite
conventions, please read this
page.
Bug reports and feature requests are entirely welcome (with very few exceptions). The best way to do this is to open an issue on this code's github page. For bug reports, please try to include a minimal working example demonstrating the problem.
Pull requests are also entirely welcome, of course, if you have an idea where the code is going wrong, or have an idea for a new feature that you know how to implement.
This code is routinely tested on recent versions of both python (3.8
though 3.10) and numpy (>=1.13). But the test coverage is not
necessarily as complete as it could be, so bugs may certainly be
present, especially in the higher-level functions like
mean_rotor_...
.
This code is, of course, hosted on github. Because it is an open-source project, the hosting is free, and all the wonderful features of github are available, including free wiki space and web page hosting, pull requests, a nice interface to the git logs, etc. Github user Hannes Ovrén (hovren) pointed out some errors in a previous version of this code and suggested some nice utility functions for rotation matrices, etc. Github user Stijn van Drongelen (rhymoid) contributed some code that makes compilation work with MSVC++. Github user Jon Long (longjon) has provided some elegant contributions to substantially improve several tricky parts of this code. Rebecca Turner (9999years) and Leo Stein (duetosymmetry) did all the work in getting the documentation onto Read the Docs.
Every change in this code is automatically
tested on
Travis-CI. This service integrates
beautifully with github, detecting each commit and automatically
re-running the tests. The code is downloaded and installed fresh each
time, and then tested, on each of the five different versions of
python. This ensures that no change I make to the code breaks either
installation or any of the features that I have written tests for.
Travis-CI also automatically builds the conda
and pip
versions of
the code hosted on
anaconda.org and
pypi respectively.
These are all free services for open-source projects like this one.
The work of creating this code was supported in part by the Sherman Fairchild Foundation and by NSF Grants No. PHY-1306125 and AST-1333129.
Euler angles are pretty much the worst things ever and it makes me feel bad even supporting them. Quaternions are faster, more accurate, basically free of singularities, more intuitive, and generally easier to understand. You can work entirely without Euler angles (I certainly do). You absolutely never need them. But if you really can't give them up, they are mildly supported.