Software-Defined Radio Digital Signal Processing Library - https://liquidsdr.org
liquid-dsp is a free and open-source digital signal processing (DSP) library designed specifically for software-defined radios on embedded platforms. The aim is to provide a lightweight DSP library that does not rely on a myriad of external dependencies or proprietary and otherwise cumbersome frameworks. All signal processing elements are designed to be flexible, scalable, and dynamic, including filters, filter design, oscillators, modems, synchronizers, complex mathematical operations, and much more.
// get in, manipulate data, get out
#include <liquid/liquid.h>
int main() {
unsigned int M = 4; // interpolation factor
unsigned int m = 12; // filter delay [symbols]
float As = 60.0f; // filter stop-band attenuation [dB]
// create interpolator from prototype
firinterp_crcf interp = firinterp_crcf_create_kaiser(M,m,As);
float complex x = 1.0f; // input sample
float complex y[M]; // interpolated output buffer
// repeat on input sample data as needed
{
firinterp_crcf_execute(interp, x, y);
}
// destroy interpolator object
firinterp_crcf_destroy(interp);
return 0;
}
For more information, please refer to the documentation online.
liquid-dsp only relies on libc
and libm
(standard C and math)
libraries to run; however liquid will take advantage of other libraries
(such as FFTW) if they are available.
If you build from the Git repository you will also need to install autotools
for generating the configure.sh
script (e.g.
brew install autoconf automake
on macOS,
sudo apt-get install automake autoconf
on Debian variants).
The recommended way to obtain the source code is to clone the entire repository from GitHub:
git clone git://github.com/jgaeddert/liquid-dsp.git
Building and installing the main library is a simple as
./bootstrap.sh
./configure
make
sudo make install
If you are installing on Linux for the first time, you will also need
to rebind your dynamic libraries with sudo ldconfig
to make the
shared object available.
This is not necessary on macOS.
If you decide that you want to remove the installed DSP library, simply run
sudo make uninstall
Seriously, I won't be offended.
Source code validation is a critical step in any software library,
particularly for verifying the portability of code to different
processors and platforms. Packaged with liquid-dsp are a number of
automatic test scripts to validate the correctness of the source code.
The test scripts are located under each module's tests/
directory and
take the form of a C source file. liquid includes a framework for
compiling, linking, and running the tests, and can be invoked with the
make target check
, viz.
make check
There are currently more than 110,000 checks to verify functional correctness. Drop me a line if these aren't running on your platform.
In addition to the full test suite, you can configure gcc
to export symbol
files to check for code coverage and then use gcovr
to generate a full
report of precisely which lines are covered in the autotests. These symbol
files aren't generated by default and need to be enabled at compile-time
through a configure flag:
./configure --enable-coverage
Running the tests and generating the report through gcovr
can be invoked
with the coverage
make target:
make coverage
Nearly all signal processing elements have a corresponding example in
the examples/
directory. Most example scripts generate an output
.m
file for plotting with GNU octave
All examples are built as stand-alone programs and can be compiled with
the make target examples
:
make examples
Sometimes, however, it is useful to build one example individually.
This can be accomplished by directly targeting its binary
(e.g. make examples/modem_example
). The example then can be run at the
command line, viz. ./examples/modem_example
.
Packaged with liquid are benchmarks to determine the speed each signal processing element can run on your machine. Initially the tool provides an estimate of the processor's clock frequency and will then estimate the number of trials so that each benchmark will take between 50 and 500 ms to run. You can build and run the benchmark program with the following command:
make bench
Compiling and linking to C++ programs is straightforward.
Just include <complex>
before <liquid/liquid.h>
and use
std::complex<float>
in favor of float complex
.
Here is the same example as the one above but in C++ instead of C:
// get in, manipulate data, get out
#include <complex>
#include <liquid/liquid.h>
int main() {
unsigned int M = 4; // interpolation factor
unsigned int m = 12; // filter delay [symbols]
float As = 60.0f; // filter stop-band attenuation [dB]
// create interpolator from prototype
firinterp_crcf interp = firinterp_crcf_create_kaiser(M,m,As);
std::complex<float> x = 1.0f; // input sample
std::complex<float> y[M]; // interpolated output buffer
// repeat on input sample data as needed
{
firinterp_crcf_execute(interp, x, y);
}
// destroy interpolator object
firinterp_crcf_destroy(interp);
return 0;
}
Install platformio
(brew install platformio
on macOS,
sudo -H python3 -m pip install -U platformio
on Linux).
Add liquid-dsp
to your platform.io
list of dependencies:
[env:native]
platform = native
lib_deps = https://github.com/jgaeddert/liquid-dsp.git
- agc: automatic gain control, received signal strength
- audio: source audio encoders/decoders: cvsd, filterbanks
- buffer: internal buffering, circular/static, ports (threaded)
- channel: additive noise, multi-path fading, carrier phase/frequency offsets, timing phase/rate offsets
- dotprod: inner dot products (real, complex), vector sum of squares
- equalization: adaptive equalizers: least mean-squares, recursive least squares, semi-blind
- fec: basic forward error correction codes including several Hamming codes, single error correction/double error detection, Golay block code, as well as several checksums and cyclic redundancy checks, interleaving, soft decoding
- fft: fast Fourier transforms (arbitrary length), discrete sin/cos transforms
- filter: finite/infinite impulse response, polyphase, hilbert, interpolation, decimation, filter design, resampling, symbol timing recovery
- framing: flexible framing structures for amazingly easy packet software radio; dynamically adjust modulation and coding on the fly with single- and multi-carrier framing structures
- math: transcendental functions not in the C standard library (gamma, besseli, etc.), polynomial operations (curve-fitting, root-finding, etc.)
- matrix: basic math, LU/QR/Cholesky factorization, inversion, Gauss elimination, Gram-Schmidt decomposition, linear solver, sparse matrix representation
- modem: modulate, demodulate, PSK, differential PSK, QAM, optimal QAM, as well as analog and non-linear digital modulations GMSK)
- multichannel: filterbank channelizers, OFDM
- nco: numerically-controlled oscillator: mixing, frequency synthesis, phase-locked loops
- optim: (non-linear optimization) Newton-Raphson, evoluationary algorithms, gradient descent, line search
- quantization: analog/digital converters, compression/expansion
- random: (random number generators) uniform, exponential, gamma, Nakagami-m, Gauss, Rice-K, Weibull
- sequence: linear feedback shift registers, complementary codes, maximal-length sequences
- utility: useful miscellany, mostly bit manipulation (shifting, packing, and unpacking of arrays)
- vector: generic vector operations
liquid projects are released under the X11/MIT license.
By default, this project will try to link to FFTW if it
is available on your build platform.
Because FFTW starting with version 1.3 is
licensed
under the GNU General Public License v2
this unfortunately means that (and I'm clearly not a lawyer, here)
you cannot distribute liquid-dsp
without also distributing the source code
if you link to FFTW.
This is a similar situation with the classic
libfec
which uses the
GNU Lesser GPL.
Finally, liquid-dsp
makes extensive use of GNU
autoconf,
automake,
and related tools.
These are fantastic libraires with amazing functionality and their authors
should be lauded for their efforts.
In a similar vain, much the software I write for a living I give away for
free;
however I believe in more permissive licenses to allow individuals the
flexibility to use software with fewer limitations.
If these restrictions are not acceptible, liquid-dsp
can be compiled and run
without use of these external libraries, albeit a bit slower and with limited
functionality.
Short version: this code is copyrighted to me (Joseph D. Gaeddert), I give you full permission to do whatever you want with it except remove my name from the credits. Seriously, go nuts! but take caution when linking to other libraries with different licenses. See the license for specific terms.