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EXTREMELY IMPORTANT! THIS IS A WORK IN PROGRESS! ANYTHING CAN CHANGE AT ANY MOMENT WITHOUT ANY NOTICE! USE AT YOUR OWN RISK!

I am not a C++ programmer. This code base is very experimental.

Badly designed build instructions

Generate build cmake .

Build make

Outputs binary file.

Run ./Snippet

PhysX module for Godot 4+

Very early stages experiment with compiling PhysX and eventually turning it into a "Custom Module" in Godot parlance.

TODO

  • Build with godot 4+

Register this as a shared library as per config files. Insert into a part of the pipeline, one of the following functions:

preregister_module_types();
preregister_server_types();
register_core_singletons();
register_server_types();   < --- Interesting
register_scene_types();
EditorNode::register_editor_types();
register_platform_apis();
register_module_types();
initialize_physics();   < --- Interesting
initialize_navigation_server();
register_server_singletons();   < --- Interesting
register_driver_types();
ScriptServer::init_languages();

References

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