EXTREMELY IMPORTANT! THIS IS A WORK IN PROGRESS! ANYTHING CAN CHANGE AT ANY MOMENT WITHOUT ANY NOTICE! USE AT YOUR OWN RISK!
I am not a C++ programmer. This code base is very experimental.
Generate build
cmake .
Build
make
Outputs binary file.
Run
./Snippet
Very early stages experiment with compiling PhysX and eventually turning it into a "Custom Module" in Godot parlance.
- Build with godot 4+
Register this as a shared library as per config files. Insert into a part of the pipeline, one of the following functions:
preregister_module_types();
preregister_server_types();
register_core_singletons();
register_server_types(); < --- Interesting
register_scene_types();
EditorNode::register_editor_types();
register_platform_apis();
register_module_types();
initialize_physics(); < --- Interesting
initialize_navigation_server();
register_server_singletons(); < --- Interesting
register_driver_types();
ScriptServer::init_languages();