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Room planning
Overmind is moving toward fully-automatic room planning, but in the meantime, it includes a semi-automatic Colony.RoomPlanner
system. I wrote a [detailed blog post about the system] a while ago, although that is now partially outdated, as the system is more automated now. Here's a gif of the system in action: (click the image for a higher resolution video)
When you claim a new room, the room planner is automatically activated. The only manual input required is to place two flags corresponding to the location of the hatchery (white/green flag) and command center (white/blue flag). Road networks, rampart positions, and container locations are computed automatically. If you have room visuals enabled in the web client, it will draw the locations of all planned buildings. When you are happy with how things look, call closeRoomPlanner('roomName')
from the console. You can re-open the planner with openRoomPlanner('roomName')
and it will restore your flags from the previous session.