A voxel-based game engine written in C++20/C99 and Raylib, inspired by Minecraft.
This game is in very early development and many features are not yet implemented. (Like saves, multiplayer, etc.)
- CMake 3.20 or later
- Raylib 4.5.0 or later
- GCC or Clang with C++20 and C11 support
- Ninja
- OpenGL 3.3 or later
See the BUILDING document.
See the CONTRIBUTING document.
- Raylib 4.5.0 or later
- Raygui
- GLFW 3.3.4 or later
- FastNoise2
- Google Test
- Google Benchmark
See the MIT LICENSE document.