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WebMocket

Websocket server for (integration)testing and development of a websocket client.

  • Send custom messages to a client.
  • Record messages sent by client.

This server is controlled with HTTP-requests. The client being tested, will connect to it with a websocket and then we can interact with this client by sending HTTP requests at an API. That same API can be used to check what messages this client has sent to the server.

I needed this for e2e and integration testing a bot that listened on a websocket.

Build Status Crates.io

webmocket

  1. Start the webmocket webserver.

    webmocket # or "cargo run"
    # 2022-09-15T14:38:07Z INFO  webmocket] Listening on 127.0.0.1:3000
  2. Connect a websocket client (webpage, bot, client, etc.). e.g. wscat. Then send a few messages to the server. Typically this would be the subject under test.

    wscat --connect http://127.0.0.1:3000/ws
    # Connected (press CTRL-C to quit)
    # > hello, this is the first message
    # > my name is Foo and I am a Bar
    # > { "message": "this would be JSON" }
  3. Check messages received from client:

    curl http://127.0.0.1:3000/messages | jq
    # [
    #   "hello, this is the first message",
    #   "my name is Foo and I am a Bar",
    #   "{ \"message\": \"this would be JSON\" }"
    # ]
  4. Fire websocket messages to the client using a normal HTTP library. e.g. curl.

    wscat --connect http://127.0.0.1:3000/ws
    curl -X POST -H"Content-type: text/plain; charset=UTF-8" \
      --data 'Hello from the server 👋' \
      http://127.0.0.1:3000/messages
    

    We should see wscat print the message to the console.

  5. Check ping/pong

    wscat --connect http://127.0.0.1:3000/ws --show-ping-pong
    curl -X POST -H"Content-type: text/plain; charset=UTF-8" \
      --data 'Hello from the server 👋' \
      http://127.0.0.1:3000/ping
    curl http://127.0.0.1:3000/messages
    

    We should see wscat replying to the Ping from the server with a Pong. We can then check that the server recieved a pong.

Install

In order to install the platform on development machine, run

cargo install webmocket

TODO: build binaries and make the avaiable for download.

Run

webmocket

Configure

Webmocket is configured through env vars. These must be set before starting.

var default
WEBMOCKET_ADDR IP address of the listening host. Must be a valid IPV4 127.0.0.1
WEBMOCKET_PORT Port on which the service will listen. Must be a valid unix port 3000
WEBMOCKET_WS_PATH Path on which the websocket can be connected. Must start with / /ws

E.g. to set all variables, one could run:

WEBMOCKET_ADDR=127.0.0.2 WEBMOCKET_PORT=8080 WEBMOCKET_WS_PATH="/messages/user" cargo run

Docker

Alternative is to run webmocket in a container. Usefull in e.g. a CI pipeline, or when you don't want or don't have cargo around.

docker run --rm --detach --expose 3000:3000 berkes/wemocket:latest

Environment variables as described under Configure can be passed in to configure the service. For example:

docker run --rm --detach --expose 3000:3000 --env WEBMOCKET_WS_PATH=/chat/stream

This will run the webmocket service with the websocket endpoint on http://0.0.0.0:3000/chat/stream.

Note: The port 3000 is hardcoded in the image so changing the WEBMOCKET_PORT to anything other than 3000 won't work.

Test

Get the source-code, then

cargo test

This builds the application and runs the tests locally.

Release

TODO: CI/CD setup

Deploy

TODO: CI/CD setup

Limitations

The service is intended for local development or tests (A CI server or such): it keeps its database in memory. This means that if you're going to send a lot of data to it, it will need a lot of memory.

The service does not bind to HTTPS (or SSL), because that is hard to achieve. if the client insists on SSL only, you may need to configure some proxy before it.

TODO

If needs arise, or pull-requests arrive, some additional features could be added:

  • Make it a library to include in tests rather than running it as standalone service.
  • Proxy to an actual websocket and record messages as they would be sent server to client.
  • Proxy to an actual websocket and record messages as they would be sent client to server.
  • Store these recorded messages VCR style (though not nessecarily that format).
  • Send those recorded server-to-client messages to a client on-demand.
  • Set expectations on recorded client-to-server messages, to match that client sends what is expected.

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Websocket server for testing and development.

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