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Replace workaround with proper monitor handle partialeq
A-Windowing
Platform-agnostic interface layer to run your app in
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16928
opened Dec 22, 2024 by
BenjaminBrienen
Add a way to globally disable the required components feature
A-ECS
Entities, components, systems, and events
X-Controversial
There is active debate or serious implications around merging this PR
#16924
opened Dec 22, 2024 by
Bcompartment
Truly Read-only Queries
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16923
opened Dec 21, 2024 by
ElliottjPierce
make register_component_hooks method for App
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#16921
opened Dec 21, 2024 by
PhaestusFox
Artifact in sprite rendering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16918
opened Dec 20, 2024 by
sofia-m-a
Make Transforms optional for Mesh3d, PointLight, Spotlight
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#16914
opened Dec 20, 2024 by
HackerFoo
Duration is reflected as Opaque instead of Struct
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Domain-Expert
Requires deep knowledge in a given domain
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16908
opened Dec 20, 2024 by
jwright159
Fix MSAA on some mobile devices like Quest 2 and Quest 3
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
O-Android
Specific to the Android mobile operating system
#16907
opened Dec 20, 2024 by
MalekiRe
Display::None
propagation bug
A-UI
#16904
opened Dec 19, 2024 by
ickshonpe
Consider changing the default picking behavior of sprites to be non-pickable by default
A-Picking
Pointing at and selecting objects of all sorts
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16903
opened Dec 19, 2024 by
coreh
bevy_sprite
picking backend does not honor render layers
A-Picking
#16902
opened Dec 19, 2024 by
coreh
Uncouple glyph storage from text processing
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16901
opened Dec 19, 2024 by
djeedai
Fails to run on FreeBSD: ERROR bevy_gilrs: Failed to start Gilrs. Gilrs does not support current platform.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16899
opened Dec 19, 2024 by
yurivict
Materials not displaying correctly in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
wireframe
example
A-Rendering
Error spawning non-deserializable components
A-Dev-Tools
Tools used to debug Bevy applications.
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16895
opened Dec 19, 2024 by
matthunz
Provide a mechanism for selecting a VideoMode for FullScreen Exclusive
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#16883
opened Dec 18, 2024 by
dev-inigmas
mixed_lighting
example crashed
A-Rendering
file_watcher
feature cannot find assets folder in workspace
C-Bug
#16879
opened Dec 18, 2024 by
super-saturn
Reorganise Platform Support Dependencies
A-Cross-Cutting
Impacts the entire engine
A-Utils
Utility functions and types
C-Code-Quality
A section of code that is hard to understand or change
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#16877
opened Dec 18, 2024 by
bushrat011899
the render layers: they are broken
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Mesh picking example (simple_picking) fails (runs incorrectly)
A-Picking
Pointing at and selecting objects of all sorts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16865
opened Dec 17, 2024 by
s0lst1ce
Add dynamic methods for working with immutable components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
Format requires transcoding: Uastc(Rgb), this is an error in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
bevy_render
A-Rendering
#16859
opened Dec 17, 2024 by
suprohub
Regression with custom projections
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
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What’s not been updated in a month: updated:<2024-11-22.