Sending a GamepadButtonChangedEvent
but Axis<GamepadButton>
is not changed
#13195
Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
X-Uncontroversial
This work is generally agreed upon
Bevy version
What you did
Sending a
GamepadButtonChangedEvent
to modify the state ofAxis<GamepadButton>
.What went wrong
Nothing changed.
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