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Import Lights from GLTF #1331
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Loading lights from a GLTF requires the The Apart form that, it seems to me, that because of this answer, that only punctual, directional and spot lights can be included and no ambient lights. Since bevy does not support directional or spot lights (correct me if I am wrong) the only supported light type would be punctual lights. |
This seems to at least be partially resolved as of #4715. Are we still missing anything for this issue? |
Bevy has supported Directional, Point, and Spot lights for some time now, and looking through the Closing this issue. |
Currently, the GLTF loader loads meshes, textures, materials, scenes ... but it does not load lights.
Why that limitation? Can we load lights from GLTF?
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