bevy_sprite
picking backend does not honor render layers
#16902
Labels
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Bevy version
0.15
What you did
Create multiple sprites, multiple cameras, selectively render some of the sprites in some of the cameras using render layers. Use
bevy_picking
.What went wrong
Sprites are picked across all cameras (that have the window as a render target) regardless of render layers.
(Also, if #16886 is merged, this should probably also apply to that.)
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