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bevy_sprite picking backend does not honor render layers #16902

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coreh opened this issue Dec 19, 2024 · 0 comments
Open

bevy_sprite picking backend does not honor render layers #16902

coreh opened this issue Dec 19, 2024 · 0 comments
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A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!

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@coreh
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coreh commented Dec 19, 2024

Bevy version

0.15

What you did

Create multiple sprites, multiple cameras, selectively render some of the sprites in some of the cameras using render layers. Use bevy_picking.

What went wrong

Sprites are picked across all cameras (that have the window as a render target) regardless of render layers.


(Also, if #16886 is merged, this should probably also apply to that.)

@coreh coreh added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled A-Picking Pointing at and selecting objects of all sorts S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! and removed S-Needs-Triage This issue needs to be labelled labels Dec 19, 2024
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Labels
A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
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