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alice-i-cecile opened this issue
Dec 16, 2021
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A-AssetsLoad files from disk to use for things like images, models, and soundsC-DocsAn addition or correction to our documentationD-TrivialNice and easy! A great choice to get started with Bevy
Assets and Handle should document that you can modify the underlying asset data by fetching the appropriate Assets struct in a resource, and then modifying the data there.
Handles are just smart pointers, modifying their value only changes what they're pointing to.
The text was updated successfully, but these errors were encountered:
alice-i-cecile
added
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
A-Assets
Load files from disk to use for things like images, models, and sounds
labels
Dec 16, 2021
A-AssetsLoad files from disk to use for things like images, models, and soundsC-DocsAn addition or correction to our documentationD-TrivialNice and easy! A great choice to get started with Bevy
How can Bevy's documentation be improved?
Assets and Handle should document that you can modify the underlying asset data by fetching the appropriate
Assets
struct in a resource, and then modifying the data there.Handles are just smart pointers, modifying their value only changes what they're pointing to.
The text was updated successfully, but these errors were encountered: