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Not detecting gpu #3645
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I have a similar issue. I'm on Windows 11 with an Nvidia GPU. DX11 and Vulkan backends don't run, DX12 backend runs for a while but FPS is unstable and it eventually crashes. DX11:
Vulkan:
DX12 backend runs for a while and eventually crashes with:
|
I had the same issue on my laptop. I have 2 GPU (one from my cpu and my main gpu) Normally if you disable one of your graphics card (in Windows : Device manager > Display adapders > Disable device) it should work. However it worked when I tried to use the Vulkan backend like this : (using bevy 0.6) use bevy::prelude::*;
use bevy::render::options::{Backends, WgpuOptions};
fn main() {
App::new()
.insert_resource(WgpuOptions {
backends: Some(Backends::VULKAN),
..Default::default()
})
.add_plugins(DefaultPlugins)
.run();
} |
closing to centralise in #3191 |
Bevy version
Bevy 0.6.0
Operating system & version
Windows 10
What you did
Compile a code that uses quad mesh in release
What you expected to happen
Run smoothly
What actually happened
Fps very unstable, input delayed and in the log, it was using 'Microsoft basic driver' and not the gpu
Additional information
Tried changing WGPU_BACKEND to every different backends (gl, vulkan, dx11) and only dx12 works but still using cpu to render
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