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I want to use the Bevy ECS with the Macroquad rendering. So, I've got most of it done, I just wanted to know if there was already an entity hierarchy system inside the bevy_ecs crate. I couldn't find anything, so I was making sure that there wasn't a way to do it before I jump into trying to do it myself.
The text was updated successfully, but these errors were encountered:
What you really want is relations: #3742. As that is not yet implemented (and won't be for a while), I would suggest writing your own tool. The discussion in that linked issue is helpful, if somewhat overwhelming, and you can look at how bevy_transform does it as well.
I want to use the Bevy ECS with the Macroquad rendering. So, I've got most of it done, I just wanted to know if there was already an entity hierarchy system inside the bevy_ecs crate. I couldn't find anything, so I was making sure that there wasn't a way to do it before I jump into trying to do it myself.
The text was updated successfully, but these errors were encountered: