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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreC-FeatureA new feature, making something new possibleA new feature, making something new possible
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It would be nice to have an InputMap system like in godot or unreal's ActionMappings. It will convert user input from different input hardware into game specific actions.
eg,
Keyboard "Space" or Joystick "A" can be mapped "Jump" Action.
This allows game code to not be tightly coupled with a particular key event. It also makes key rebinding possible if we add support for storing keybindings in an external json file (or something similar).
attila-lin, tsal, cart, Ratysz, 0xh007 and 8 more
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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreC-FeatureA new feature, making something new possibleA new feature, making something new possible
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Needs Working Group