Meshes randomly get displaced, rendering oddly on WASM Build with Intel HD 5500 #4354
Labels
A-Rendering
Drawing game state to the screen
A-Transform
Translations, rotations and scales
C-Bug
An unexpected or incorrect behavior
Bevy version
main 28ba87e
Operating system & version
Windows 10 x64
Chrome Version 99.0.4844.84 (64-bit)
What you did
Built
many_cubes
example with example readme wasm build instructions.But it also shows up when rendering a loaded GLTF with hundreds of meshes in the hierarchy.
What you expected to happen
Cubes would appear in a grid for the
many_cubes
exampleWhat actually happened
Cubes get randomly displaced or are missing.
Additional information
many_cubes
running in chrome on Intel HD 5500 (Thinkpad X1 Carbon Gen 3, i5-5200u)2022-03-28.07-13-24_5sec.mp4
Another screenshot showing odd displacements
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