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Meshes randomly get displaced, rendering oddly on WASM Build with Intel HD 5500 #4354

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JCBuck opened this issue Mar 28, 2022 · 0 comments
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A-Rendering Drawing game state to the screen A-Transform Translations, rotations and scales C-Bug An unexpected or incorrect behavior

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@JCBuck
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JCBuck commented Mar 28, 2022

Bevy version

main 28ba87e

Operating system & version

Windows 10 x64
Chrome Version 99.0.4844.84 (64-bit)

What you did

Built many_cubes example with example readme wasm build instructions.
But it also shows up when rendering a loaded GLTF with hundreds of meshes in the hierarchy.

What you expected to happen

Cubes would appear in a grid for the many_cubes example

What actually happened

Cubes get randomly displaced or are missing.

Additional information

many_cubes running in chrome on Intel HD 5500 (Thinkpad X1 Carbon Gen 3, i5-5200u)

2022-03-28.07-13-24_5sec.mp4

Another screenshot showing odd displacements
image

@JCBuck JCBuck added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Mar 28, 2022
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen A-Transform Translations, rotations and scales and removed S-Needs-Triage This issue needs to be labelled labels Mar 30, 2022
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Labels
A-Rendering Drawing game state to the screen A-Transform Translations, rotations and scales C-Bug An unexpected or incorrect behavior
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