Bevy cold compilation times regressed 25% since 0.7 #5528
Labels
A-Build-System
Related to build systems or continuous integration
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
Compilation times on a cold build between 0.7 and 0.8 regressed, see discord discussion
What solution would you like?
@inodentry :
Options are:
bevy_render
so that compilation can be more parallelbevy_pbr
andbevy_sprite
compile timesnaga
What alternative(s) have you considered?
Get a drink and chill out while my game compiles.
Context
Note that this only affects cold builds (usually builds for release game artifacts), not iterative builds, which is what happens in the edit/save/look at result dev loop.
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