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More audio control #650

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Dash-L opened this issue Oct 8, 2020 · 2 comments
Closed

More audio control #650

Dash-L opened this issue Oct 8, 2020 · 2 comments
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A-Audio Sounds playback and modification C-Feature A new feature, making something new possible

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@Dash-L
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Dash-L commented Oct 8, 2020

I realize that audio is at a very early stage in bevy, and that @cart has said he isn’t necessarily going to address it yet, however, I feel like there should at least be the option to play audio at different volumes, and ideally, more fine-grained control such as more features of rodio like playing anything that implements the rodio::source::Source trait

@memoryruins memoryruins added A-Audio Sounds playback and modification C-Feature A new feature, making something new possible labels Oct 9, 2020
@ghost
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ghost commented Dec 21, 2020

I think there should be play/pause/resume and the ability to get an audio track's playing position too. I've been thinking about building a rhythm game using Bevy and those features would be very useful.

@harudagondi harudagondi moved this to Open in Audio Nov 17, 2022
@mockersf
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play/pause/resume/volume are now available https://docs.rs/bevy/latest/bevy/audio/struct.AudioSink.html

@github-project-automation github-project-automation bot moved this from Open to Done in Audio Jan 18, 2023
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Labels
A-Audio Sounds playback and modification C-Feature A new feature, making something new possible
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