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I realize that audio is at a very early stage in bevy, and that @cart has said he isn’t necessarily going to address it yet, however, I feel like there should at least be the option to play audio at different volumes, and ideally, more fine-grained control such as more features of rodio like playing anything that implements the rodio::source::Source trait
The text was updated successfully, but these errors were encountered:
I think there should be play/pause/resume and the ability to get an audio track's playing position too. I've been thinking about building a rhythm game using Bevy and those features would be very useful.
I realize that audio is at a very early stage in bevy, and that @cart has said he isn’t necessarily going to address it yet, however, I feel like there should at least be the option to play audio at different volumes, and ideally, more fine-grained control such as more features of rodio like playing anything that implements the
rodio::source::Source
traitThe text was updated successfully, but these errors were encountered: