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In firefox, the result is a blank screen.
In chromium, the result is a rendering freeze.
In both, my game's systems are still running normally, only the rendering is affected.
Additional information
Upon the crash, chromium reports the following warning 1 time: WebGL: INVALID_OPERATION: drawArrays: no buffer is bound to enabled attribute
The text was updated successfully, but these errors were encountered:
Bevy version
0.9.1
Relevant system information
Linux
Firefox & Chromium
AdapterInfo { name: "NVIDIA GeForce GTX 980/PCIe/SSE2", vendor: 4318, device: 0, device_type: Other, driver: "", driver_info: "", backend: Gl }
What you did
The following is a minimal reproducible example using bevy_prototype_lyon:
What went wrong
In firefox, the result is a blank screen.
In chromium, the result is a rendering freeze.
In both, my game's systems are still running normally, only the rendering is affected.
Additional information
Upon the crash, chromium reports the following warning 1 time:
WebGL: INVALID_OPERATION: drawArrays: no buffer is bound to enabled attribute
The text was updated successfully, but these errors were encountered: