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Add API to customize attribute data befor passing to buffer to allow:
Float -> Half/NormU16/... conversion
Attribute Packing (is that even still a thing?)
normal compression
(custom initialization of undefinied attributes ?)
Allow for multiple attribute buffers.
Replace buffer names with hashes for tighter structs?
So #599 got merged, but there's more to it:
Float -> Half/NormU16/... conversion
Attribute Packing (is that even still a thing?)
normal compression
(custom initialization of undefinied attributes ?)
Allocated one big fallback buffer instead of speperate ones for each mesh.Removed vertex fallback buffer #870Mesh::set_positions(positions: Vec<[f32; 3]>)
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