Camera culls 3D model too early #8461
Labels
A-Animation
Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Bevy version
0.10.1
What you did
I downloaded character model from Mixamo in FBX format and re-exported it to GLTF using Blender. I spawned a model and move my camera closer to it.
What went wrong
The model looks okay, but it disappears even if the camera is farther away than the default
near
in projection settings (10 cm).Additional information
Looks like happens only with this model. Other models that I create in Blender works just fine.


Minimal project to reproduce: bevy_camera_bug.zip
Screenshots:
The text was updated successfully, but these errors were encountered: