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file.world extraction Baldurs Gate 1 #30
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This is a windows only c# program and all my machines are macs these days.
If you can program them you can fork this and modify it but I don’t have
that capability at the moment.
Again, if you’re a programmer you may find the tooling in my jbgda
repository more useful as it is simpler due to having no gui.
How would you use the map in dnd out of interest? I thought that was a
tabletop game
…On Wed, 5 Jun 2024 at 21:18, McKay Kleinman ***@***.***> wrote:
I'm having an issue where I can't extract the 3D model for the ".world"
files.
For instance if you go:
- Tavern.GOB
- Tavern.GOB
- tavern.Imp
- pub.world
It pulls up the level tab and I can see the 3D render of the Tavern but I
cannot extract it.
Also is there a way to get rid of the all the yellow boxes within the
.world file in the level tab? I've seen a post on another forum that shows
they extracted the tavern with all the models posed correctly and they were
able to import it into unreal engine. On that forum they mention this tool.
I'm creating a personal DND campaign based on the first DA game and I would
LOVE to be able to extract these maps. Thanks for your help!
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I'm having an issue where I can't extract the 3D model for the ".world" files.
For instance if you go:
It pulls up the level tab and I can see the 3D render of the Tavern but I cannot extract it.
Also is there a way to get rid of the all the yellow boxes within the .world file in the level tab? I've seen a post on another forum that shows they extracted the tavern with all the models posed correctly and they were able to import it into unreal engine. On that forum they mention this tool. I'm creating a personal DND campaign based on the first DA game and I would LOVE to be able to extract these maps. Thanks for your help!
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