Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

file.world extraction Baldurs Gate 1 #30

Open
McKayK opened this issue Jun 5, 2024 · 2 comments
Open

file.world extraction Baldurs Gate 1 #30

McKayK opened this issue Jun 5, 2024 · 2 comments

Comments

@McKayK
Copy link

McKayK commented Jun 5, 2024

I'm having an issue where I can't extract the 3D model for the ".world" files.

For instance if you go:

  • Tavern.GOB
  • Tavern.GOB
  • tavern.Imp
  • pub.world

It pulls up the level tab and I can see the 3D render of the Tavern but I cannot extract it.

Also is there a way to get rid of the all the yellow boxes within the .world file in the level tab? I've seen a post on another forum that shows they extracted the tavern with all the models posed correctly and they were able to import it into unreal engine. On that forum they mention this tool. I'm creating a personal DND campaign based on the first DA game and I would LOVE to be able to extract these maps. Thanks for your help!

@bigianb
Copy link
Owner

bigianb commented Jun 7, 2024 via email

@McKayK
Copy link
Author

McKayK commented Jun 7, 2024

I'll check into your jbgda repo and see what I can do! I've looked into the code for BGDA-Explorer I'm just not versed in c# at all, but I'll continue to dig into it! I struggled to find where you were viewing the "level" of the .world file and setting it to a variable for exporting. But I will definitely check harder.

As far as how I was planning on using the 3D render of maps. We play DND on a table with a TV and having the 3D maps would just make it more immersive.
Sewers New
I've figured out how to get rid of the yellow boxes so I was able to take a top down view screen shot in sections and piece them together in photoshop, which is way better than my hand drawn versions. So progress is great! I was also able to use your program to get the 3D assets of characters and chests and other misc items and put them in the map. So a big thank you!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants