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docs(readme): add CSS and GraphQL (#3869)
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Conaclos authored Sep 13, 2024
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**Biome** is a performant toolchain for web projects, it aims to provide developer tools to maintain the health of said projects.

**Biome is a [fast formatter](./benchmark#formatting)** for _JavaScript_, _TypeScript_, _JSX_, and _JSON_ that scores **[97% compatibility with _Prettier_](https://console.algora.io/challenges/prettier)**.
**Biome is a [fast formatter](./benchmark#formatting)** for _JavaScript_, _TypeScript_, _JSX_, _JSON_, _CSS_ and _GraphQL_ that scores **[97% compatibility with _Prettier_](https://console.algora.io/challenges/prettier)**.

**Biome is a [performant linter](https://github.com/biomejs/biome/tree/main/benchmark#linting)** for _JavaScript_, _TypeScript_, and _JSX_ that features **[more than 200 rules](https://biomejs.dev/linter/rules/)** from ESLint, typescript-eslint, and [other sources](https://github.com/biomejs/biome/discussions/3).
**Biome is a [performant linter](https://github.com/biomejs/biome/tree/main/benchmark#linting)** for _JavaScript_, _TypeScript_, _JSX_, _CSS_ and _GraphQL_ that features **[more than 270 rules](https://biomejs.dev/linter/rules/)** from ESLint, typescript-eslint, and [other sources](https://github.com/biomejs/biome/discussions/3).
It **outputs detailed and contextualized diagnostics** that help you to improve your code and become a better programmer!

**Biome** is designed from the start to be used [interactively within an editor](https://biomejs.dev/guides/integrate-in-editor/).
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# format files
npx @biomejs/biome format --write ./src

# lint files
npx @biomejs/biome lint ./src
# lint files and apply the safe fixes
npx @biomejs/biome lint --write ./src

# run format, lint, etc. and apply the safe suggestions
# run format, lint, etc. and apply the safe fixes
npx @biomejs/biome check --write ./src

# check all files against format, lint, etc. in CI environments
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