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Add initial performance tests for BitActionButton (#11927) #11928
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Add initial performance tests for BitActionButton (#11927) #11928
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Important Review skippedAuto incremental reviews are disabled on this repository. Please check the settings in the CodeRabbit UI or the You can disable this status message by setting the WalkthroughA comprehensive performance testing suite for BitActionButton is introduced, containing 15+ test methods organized across five test regions: Memory Footprint, Initial Render Speed, Re-render Speed, Scalability, and Stress Tests. Tests measure performance metrics with parameterized component counts and configurable thresholds. Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~22 minutes Poem
Pre-merge checks and finishing touches❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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Actionable comments posted: 1
🧹 Nitpick comments (5)
src/BlazorUI/Bit.BlazorUI.Tests/Components/Buttons/BitActionButtonPerformanceTests.cs (5)
20-29: Consider aligningComponentCountswith DataRow values to avoid maintenance burden.The
ComponentCountsarray includes500, but the DataRow-parameterized tests only use[1, 10, 50, 100]. This inconsistency could lead to confusion and maintenance issues. Consider either:
- Using
ComponentCountsvalues to generate DataRow attributes dynamically (not directly supported in MSTest), or- Adding
[DataRow(500)]to relevant tests, or- Documenting why the scalability tests include 500 but other tests don't.
51-53: GC measurement inconsistency may affect accuracy.Line 34 uses
forceFullCollection: true, but line 51 usesforceFullCollection: false. For more consistent and accurate memory measurements, consider using the same setting for both calls. Usingfalseafter the measurement may leave unreferenced objects uncollected, potentially affecting the delta calculation.🔎 Suggested fix
- var memoryAfter = GC.GetTotalMemory(forceFullCollection: false); + var memoryAfter = GC.GetTotalMemory(forceFullCollection: true);
620-623: Inconsistent assertion pattern compared to other tests.This uses inline assertion logic while other tests use the
AssertPerformanceThresholdhelper. Consider refactoring for consistency.🔎 Suggested fix
- if (maxMemory >= minMemory * 2 && maxMemory >= 100_000) - { - Assert.Fail($"Memory per component varies significantly at scale (min: {minMemory:N0}, max: {maxMemory:N0})"); - } + // Verify memory per component remains stable (max should not be more than 2x min, unless both are small) + var memoryGrowthRatio = (double)maxMemory / minMemory; + if (minMemory > 50_000) // Only check ratio for meaningful memory values + { + AssertPerformanceThreshold(memoryGrowthRatio, 2.0, + $"Memory per component varies significantly at scale (min: {minMemory:N0}, max: {maxMemory:N0}, ratio: {memoryGrowthRatio:F2})"); + }
701-705: Unnecessary assertion check.The check
components.Count != componentCountis redundant since the for-loop on lines 676-688 will always add exactlycomponentCountcomponents. IfRenderComponentthrows, the test would fail before reaching this assertion.🔎 Suggested fix
- // Verify test completed successfully - all components were rendered - if (components.Count != componentCount) - { - Assert.Fail($"Expected {componentCount} components but got {components.Count}"); - } AssertPerformanceThreshold(renderTime, 30000, "Rendering took too long");
11-17: Add CI-aware handling for performance test thresholds and selective execution.The performance tests use hard-coded timing and memory thresholds with no consideration for CI environment variability. Currently:
- No
[TestCategory]attributes for selective execution- No environment-based threshold multipliers (thresholds are fixed: 50ms, 75ms, 25ms, etc.)
- No CI configuration to exclude or adjust performance tests
Consider:
- Adding
[TestCategory("Performance")]to allow selective execution- Detecting CI environment (e.g., via
GITHUB_ACTIONSenv variable) and applying multipliers to thresholds- Documenting expected performance test behavior differences between local and CI runs
📜 Review details
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📒 Files selected for processing (1)
src/BlazorUI/Bit.BlazorUI.Tests/Components/Buttons/BitActionButtonPerformanceTests.cs
🧰 Additional context used
🧬 Code graph analysis (1)
src/BlazorUI/Bit.BlazorUI.Tests/Components/Buttons/BitActionButtonPerformanceTests.cs (2)
src/BlazorUI/Bit.BlazorUI.Tests/BunitTestContext.cs (1)
BunitTestContext(9-49)src/BlazorUI/Bit.BlazorUI/Components/Buttons/ActionButton/BitActionButton.razor.cs (1)
BitActionButton(9-283)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (1)
- GitHub Check: build Bit.BlazorUI
🔇 Additional comments (3)
src/BlazorUI/Bit.BlazorUI.Tests/Components/Buttons/BitActionButtonPerformanceTests.cs (3)
157-192: Well-structured initial render tests with appropriate warm-up.Good use of warm-up renders before timing measurements. The threshold values appear reasonable for the test scenarios.
438-449: Correct handling of closure variable capture.Good use of a separate
indexvariable to avoid the closure capture issue where the loop variablejwould be captured by reference.
766-795: Well-designed helper utilities.The
ForceGarbageCollectionmethod uses the standard double-collect pattern for thorough cleanup. TheAssertPerformanceThresholdoverloads effectively encapsulate the comparison logic and provide clear failure messages.
closes #11927
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