Simple implementation of a Brainfuck interpreter written in Z80-ish assembly for the Game Boy. It's limited because of the platform. For example the amount of nested loops depend on the stack size. This implementation also has a reduced memory for brainfuck operations. Instead of the 30000 cells generally seen in interpreters this one has only 3072 cells.
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bitnenfer/gameboy-brainfuck
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Implementation of a brainfuck interpreter written for the Game Boy.
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