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Bitrise Workflow Editor

Note: project is going through AngularJS -> React transition. Please read more about this in the wiki section.

How to install & use the Workflow Editor on your Mac/Linux

  1. Install Go brew install go (on macOS)
  2. Install the latest Bitrise CLI - it's a single binary command line tool
  3. Run bitrise setup just to be sure everything's prepared
  4. cd into a directory where you have your bitrise.yml, and run: bitrise :workflow-editor

That's all. The Workflow Editor is now part of the Bitrise CLI core plugins, so you don't have to install it manually.

To upgrade to the latest version of the Workflow Editor run:

bitrise plugin update workflow-editor

Join the Workflow Editor's discussion at: https://discuss.bitrise.io/t/workflow-editor-v2-offline-workflow-editor/39

Install requirements

Workflow editor uses webpack for static asset compilation and asset bundling. For transformation we need to use some rails related transformation hence it also uses bundler to install ruby dependencies. In addition it uses karma and jasmine for frontend tests execution so it needs node and npm installed to get the dependencies for testing and also production.

Finally the local executable is written in GO. so you need to have go set up as well and dependencies.

bitrise run setup

Development

Build a stand-alone binary, with embedded resources

go install

Run in development mode

npm start          # start both local plugin api and webpack dev server
  1. In your browser, you can reach the Workflow Editor on localhost:4000/{version}. Be aware that you usually have to wait a while until dev server starts up (then refresh)
  2. By default, the Workflow Editor will open the test_bitrise.yml from integration folder (used for integration testing). Please do not commit this file if you have any changes with it (e2e tests would fail).

If you would like to run the Workflow Editor in website mode, you have to run the dedicated npm command:

npm run start:website   # starts WFE in website mode

You also have to make sure that the Monolith is already running before you try to execute the command above (otherwise every request to http://localhost:3000 will be handled by the WFE). Also make sure that you change the path in the monolith to point to this version of the WFE (instead of the production version):

  • in the monolith open workflow_controller.rb
  • change base_url in method get_workflow_editor_html_content to the current version:
    • if you run the monolith directly (using the umbrella repo) use localhost:4000/{version} ( e.g base_url = 'http://localhost:4000/1.3.135)
    • if you run the monolith in docker (e.g with the web-dev-env repo) use host.docker.internal:4000/{version} ( e.g base_url = 'http://host.docker.internal:4000/1.3.135')

Once the above steps are complete, you should be able to reach the Workflow Editor in the monolith on localhost:3000/app/{slug}/workflow_editor.

Run client tests

npm test        # run unit tests on already compiled client

npm run e2e:api # run only the local binary api for e2e tests
npm run e2e:dev # run e2e test dashboard (cypress dashboard)
npm run e2e:run # run e2e tests itself (cypress)
npm run e2e     # run e2e tests concurrently with the local binary api

NOTE: for e2e testing you could start a service normally with npm start (to develop and run tests on it parallel) or have a binary ready by bitrise run setup if you only want to verify the correctness of an already built feature. And then run the test dashboard with npm run e2e:dev

If you only iterate on tests, you can also use npm run test as it skips transpilation and the transpilation and run the tests on an already transpiled JS.

Override LaunchDarkly flags

You can create an ld.local.json file in the project root to override the LaunchDarkly flags.

Example ld.local.json content:

{
  "enable-nice-feature": true,
  "key-of-the-feature-flag": "local value of the feature flag"
}

Contributing

This project is using squash & merge model, feel free to have as many commits as you like but at the end the work will end up on master as a single commit.

Tech standards

  1. Every new feature has to be created in typescript and React ( see wiki for integration guides).
  2. If you touch legacy code, consider porting it to new standards or if that's not possible use ES5 syntax! There are no transpilation for legacy codes (only minification).
  3. For tests you are safe to use whatever standards jsdom executes (ES6 supported).
  4. Use SCSS for styling (try to use local components style if possible)

Testing standards

  1. Unit tests are required for every new feature
  2. Consider write E2E tests as well (with cucumber and cypress)

New version release

Every master commit is released to an S3 bucket and Bitrise will integrate it with the website manually (CD is planned when test coverage and confidence is increasing with the editor). If you wanna do a plugin release as well you need to tag the PRs with #plugin wherever in the PR title (like: "new feature #plugin").

If new release requires Bitrise CLI to be updated, in bitrise-plugin.yml change min_version requirement of the bitrise tool to the required CLI version.

Testing if version release works, without actually releasing

  • In bitrise.yml, create a workflow e. g. test-release
  • From the create-release workflow, copy-paste the GitHub release and Create Discuss topic steps.
  • In the GitHub release step, remove the files_to_upload input, set the $NEW_RELEASE_VERSION everywhere to something arbitrary, same for the body, and most importantly set draft: 'yes'
  • In the Create Discuss topic step, change the DISCUSS_CHANGELOG_CATEGORY_ID to the ID of one our discuss.bitrise.io's internal channels' ID (you can find an ID using the Discourse API with a cURL request) so that it is only visible to us; also change the title and the raw parameter to something arbitrary.
  • After the test release process, don't forget to delete the draft release and the internal changelog topic.