Add support for infinite projection matrices #23
Merged
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Both standard and reverse depth.
The infinite reverse projection matrix is the primary one we use, and it is the one with the best precision and the simplest construction. So really the one most everyone should use by default.
Difficult to unit test this, but multiple of us have verified the construction of it.
Also probably should rename the
perspective_glu
function here also, or maybe (depending on how opinionated we want to be) simply remove it? It is only useful in OpenGL due to the -1,1 depth range and it should have a_rh
suffix to indicate it is right-handed.