Mock up at motion path in Flash Pro and use it to guide a particle in your starling scene.
- Blog Post -> http://bjeld.com/tools/get-creative-with-particles/
- Video Demo -> https://vimeo.com/53717875
I have created a Starling Extension that you can download below along with a very simple JSFL script used to output the motion you mock up in Flash Professional.
- Mock up the path you want your particle to have in Flash Pro
- Run the custom JSFL script (SimpleMotionXML.jsfl) to export your path to XML.
- Now you have an XML copied to your clipboard. Now simply create a new MotionParticleSprite instane as follows:
// Create an init Object used to configure behavior. first param is the particle
// XML Config file that you exported from fx- Particle-Designer. The second param is
// the particle Texture.</pre>
var initObj:MotionParticleSpriteInitObject = new MotionParticleSpriteInitObject
(
XML(new PARTICLE()),
myAssetManager.getTexture( AssetConstants.PARTICLE )
);
// Store the Clipboard XML
var xmlPastedFromClipboard:XML = PASTE_HERE;
// Create the MotionParticSprite and pass the XML and the Init Obj.
var motionParticleSprite:MotionParticleSprite = new MotionParticleSprite( xmlPastedFromClipboard , initObj);
addChild( motionParticleSprite );
motionParticleSprite.initialize(); // this takes care of making the particle ready.
motionParticleSprite.play(); // this starts the particle.
With the Init Object you can configure these properties.
- fadeInAt
- fadeOutAt
- delay
- notifyAtFrames
- hideWhenComplete
- extraGraphic
- extraGraphicOnTop
- frameRate