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ravu-zoom: address potential float precision issue
While I couldn't reproduce this issue using mpv, it has been observed in the HLSL port of RAVU-Zoom for Magpie. Instead of digging and trying to figure out how different shader compilers handle floats differently, it's always easier just to stay on the safe side. Thanks to @hauuau for report and testing work. ref: Blinue/Magpie#803
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