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ravu-zoom: address potential float precision issue
While I couldn't reproduce this issue using mpv, it has been observed in the HLSL port of RAVU-Zoom for Magpie. Instead of digging and trying to figure out how different shader compilers handle floats differently, it's always easier just to stay on the safe side. Thanks to @hauuau for report and testing work. ref: Blinue/Magpie#803
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@Jules-A I can't reproduce. I tried a few 1080p screenshots, and upscale them to 1440p, 1620p and 2160p with
ravu-zoom-ar-rgb-r3
, before and after the recent two commits. Screenshots are actually bit-exact (even with same sha256sum hash for produced png file). Please double check your settings. Otherwise please tell more details: which variant (rgb/yuv or luma) are you using, exact source file, other mpv settings likecscale
(or try--no-config
).