browser multiplayer game.
Game Prototype This game was written in es6 classes. Each object in the game is a class, which makes it possible to add new functionality easily. The core logic of the game is calculated on the server and broadcast to the client where rendering on canvas. Images are preloaded using the asynchronous "assets load manager"
The problem of the game lag has not been resolved yet (the game may freeze for a short time in rare cases)
Used webpack-dev-middleware to automatically rebuild development bundles.
Powerup | Description |
---|---|
img | healthpack |
img | shield |
-
Launching development server
yarn run develop
After that, the application will be available at
localhost:3000
.
- add random generated powerups entities
- rewrite as classes
- add tilemaps
- add game bot