-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lack of documentation or comments. #4
Comments
I tried to address the issue a bit by making some wiki pages: Please contribute what you can to them: |
Added information about the 64 bits at the start of the compressed file record. |
could you tell me what you did to fix animations.a extraction? it seems to just extract one huge thing instead of different files, but the config XML files imply many .anm2 files instead. this means there are some peculiarities with that file, and the need to understand it better in order to build the individual files, and later extract file names from them. |
The decompression is fine. The animations is a single binary file. Rick could you tell me what you did to fix animations.a extraction? it seems to this means there are some peculiarities with that file, and the need to — |
i see, it’s LZW anyway, not decryption. who’s that rick guy, and why is he doing his own thing? :D |
also he has no code to retrieve the file names. the lists are checked in, but there’s no way to build them (the rebuild lists subproject does nothing but load them from the files and write them again) |
I'd love to expand on this, but there's lots of unexplained code or actions that seem nonsensical without context.
Could you add some comments or any other helpful information like a wiki page with the known file structure?
For example I'd like to research into preserving filenames, and file integrity. Then it should be pretty easy to repack for mod support.
The text was updated successfully, but these errors were encountered: