forked from acemod/ACE3
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Aircraft - Drone "Follow Unit" Waypoint Action (acemod#9889)
* Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
- Loading branch information
Showing
4 changed files
with
95 additions
and
10 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters