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Implement WebGL shaders #17
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I will have to take a good look at it and make sure it is the same algorithm. Otherwise good work, at first glance since it doesn't look wrong.
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Everything looks good, however the default png used should be an image already existing in the /results/Upscale_Examples/
folder, preferably an image in the /1080p-2160p/Original/
subfolder.
Furthermore, to prevent any kind of possible copyright infringement, we request not including input.mp4 in this repository.
@bloc97 |
Hi, @bloc97 |
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Approved as an example for possible WebGL shader implementations.
Hello, This is WebGL implementation related to issue #7.
You can test on this site.
It can play videos too. (It's just to show possibility.)
Example
I recommend you click to enlarge.
Original vs x2
Original vs x3 (x2 and x1.5)