GLSL (v4.0.0 Release Candidate)
Pre-release
Pre-release
Installation Instructions for GLSL/MPV (v4.0)
What's new:
- Every change from v3.2 is included.
- Ten variants for line reconstruction shaders. 2 Strengths with 5 network sizes (S/M/L/VL/UL).
- Improved line reconstruction shaders.
- Reduced unwanted ringing, aliasing and banding artifacts for line reconstruction shaders.
- Improved text legibility for line reconstruction shaders.
Major Changes:
- All shaders now work on RGB space instead of Luma.
- This version breaks compatibility with all versions before v3.2! Mixing with older shaders might cause issues.
- Removed
RA
,Upscale+Deblur CNN
andDeblur CNN
shaders, as they are superseded by v4.xRestore
shaders. - Removed
Heavy
variant for line reconstruction. TheModerate
variant has been tweaked for better reconstruction of low quality images.
Minor Changes:
- Standardized network/model size convention. Each increase in size doubles the amount of computation required.
- Standardized shader naming convention. All shader names now take the form
Anime4K-[Type-Subtype]-[Strength]-[Quality/Speed]
. - Line reconstruction shaders renamed to a shorter name:
Restore
.