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GLSL (v4.0.0 Release Candidate)

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@bloc97 bloc97 released this 10 Aug 22:00
· 66 commits to master since this release

Installation Instructions for GLSL/MPV (v4.0)

What's new:

  • Every change from v3.2 is included.
  • Ten variants for line reconstruction shaders. 2 Strengths with 5 network sizes (S/M/L/VL/UL).
  • Improved line reconstruction shaders.
  • Reduced unwanted ringing, aliasing and banding artifacts for line reconstruction shaders.
  • Improved text legibility for line reconstruction shaders.

Major Changes:

  • All shaders now work on RGB space instead of Luma.
  • This version breaks compatibility with all versions before v3.2! Mixing with older shaders might cause issues.
  • Removed RA, Upscale+Deblur CNN and Deblur CNN shaders, as they are superseded by v4.x Restore shaders.
  • Removed Heavy variant for line reconstruction. The Moderate variant has been tweaked for better reconstruction of low quality images.

Minor Changes:

  • Standardized network/model size convention. Each increase in size doubles the amount of computation required.
  • Standardized shader naming convention. All shader names now take the form Anime4K-[Type-Subtype]-[Strength]-[Quality/Speed].
  • Line reconstruction shaders renamed to a shorter name: Restore.