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add smart defaults for UnitTest #9

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makes the default UnitTest check for keys on the projectile table to determine targeting. also adds an Ability key that can be used to inherit targeting rules from an ability.

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Updated this patch: Caster property was removed (just uses Source instead), and defaults should now work properly with all combinations of Ability + iUnitTarget* options. Let me know if you need/want anything changed.

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