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update #4
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update #4
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…dBufferAllocator (#1821)
* Add GL debug capabilities * Fix: check for null names
Would be great to have our game Exotic Matter also mentioned as its engine is based on jME. Thanks!
Co-authored-by: Lukas Habring <lukas@Lukas-PC>
* Added setter for FilterPostProcessor.depthFormat * Added getter for FilterPostProcessor.depthFormat
SettingsDialog: LAF fix
* HttpZipLocator:fix invalid code lengths set & invalid distance too far back ZipExceptions. * Get file name length and extra field length from local file header to calculate file data offset. * Make fields `byteBuf`, `charBuf`, `utf8Decoder` non-static because they are not thread-safe. * Surround streams with try-with-resources block.
* Some enhancement to new animation system, including: * Option to enable/disable animation mask propagation to child actions. * Option to control max transition weight. For example useful for controlling smooth animation transition when an animation is removed from an upper layer. * Added animation loop support in AnimLayer. * AnimLayer can now also keep action name, so one can easily lookup currently playing action name in an specific layer. * Minor Javadoc fix. * AnimLayer: clear `currentActionName` inside `cloneFields` method.
* Added a Loop tween to Tweens factory class. Supports looping by count or duration. * Redesigned the Loop tween to work similar to Sequence tween. Now fast forwarding the loop will also try to catch up the loops left behind making sure they always see their 'length'. * Added the missing Override annotation.
Cycle is used for running delegate tween back and force and Invert is used to run delegate tween backward.
…ions (#1848) * BlendAction: resolve slow motion side effect caused by stretching any action that doesn't have the same length. It generates speed factor for each child animation that are dynamically interpolated and applied to base speed based on the blend weight taken from blend space. * Add missing javadoc. * Add Copyright. * Renamed calculateSpeedFactors() to applyDefaultSpeedFactors() and made it non static.
…rflowException) (#1851)
* Replace Excpetion with warning in TerrainPatch PR following up on the discussion in this thread: https://hub.jmonkeyengine.org/t/terrain-collision-exception/46491/6 * Update TerrainPatch.java * Update TerrainPatch.java * Update TerrainPatch.java * Update TerrainPatch.java * Update TerrainPatch.java * Update TerrainPatch.java * Update TerrainPatch.java
* Cleanup NativeLibraryLoader * Fix wrong library path
* Improve NativeLibraryLoader. * Add javadoc. * Moved library extraction requirement check into a separate method. * Fix javadoc. * Refactor library extraction check method. * Extract natives to system temp directory retrieved by System.getProperty("java.io.tmpdir") instead of working directory. * Renamed enum "Openal" to "OpenAL" and added javadoc on NativeLibraries. * Update comments.
* Deploy main branch commits as snapshot * Snapshot builds don't have a Release artifact * restrict snapshot to actual commits on master branch * Deploy steps don't actually use test-run maven artifacts * Partial Revert. We need that artifact
* Added NormalScale factor in PBRLighting. The scalar parameter applied to each normal vector of the normal map. This value scales the normal vector in X and Y directions using the formula: `scaledNormal = normalize((<sampled normal texture value> * 2.0 - 1.0) * vec3(<normal scale>, <normal scale>, 1.0))`. * Add support for reading NormalScale in GltfLoader.
* Added AoStrength factor in PBRLighting. A scalar multiplier controlling the amount of occlusion applied. * Add support for reading AoStrength in GltfLoader. * Fix ao calculation to follow gltf specs. * Update comment on AoStrength mentioning the min and max values. * Clamp ao to 0 for negative values that might cause by applying AoStrength > 1. * Use glsl clamp instead of max.
* Fix some invalid HTML tags * Correct deprecation annotations * Doc-comments cleanup - Corrected some typos, grammar, etc. - reflowed egregiously long comment lines to comply with column limits
…with LWJGL 3) (#2009) * fix system crush issue when set desktop AppSetting.setRenderer below 3.2 * Revert "fix system crush issue when set desktop AppSetting.setRenderer below 3.2" This reverts commit 11b7c9e. * fix system crush issue when set desktop AppSetting.setRenderer below 3.2. This fix is reedited by instruction of ali_rs --------- Co-authored-by: ray <raymond.yang@cottonwoodanalytics.com>
…r) (#2008) * Fix issue with InstancedGeometry that uses the wrong camera for "instance culling" check. * Minor javadoc update.
New PullRequest as suggested in #2012 Co-authored-by: Starcommander <starcommander@gmx.at>
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